The original goal of Code 13 is to enhance the other factions in order to make the gameplay balanced and enjoyable, as well as pushing the SAGE engine to its limits, creating new models and stunning effects to further enhance Zero Hour's gameplay.

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Code 13  V.2 Full Release

Code 13 V.2 Full Release

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The full and final release of Command & Conquer Generals: Code 13! Be sure to download and test out the new Toys we have been developing for you...

Christmas Gift

Christmas Gift

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A big Merry Christmas goes out to every Code 13 Fan outthere! We got a little gift for you, so come check it out!

Last Beta Video & Release Date

Last Beta Video & Release Date

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We would like to present you the last Mini-Beta Video! Be sure to check out the Mod's Release Date!

Old Beta Videos

Old Beta Videos

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Since the Team is working on some balance Issues at this very moment and pretty much all units have been implemented for the Release, we thought that...

Special Forces  Demonstration

Special Forces Demonstration

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Every Faction has its own Special Forces. Units wich are basically Hero Units but less strong, however their usefulness should never be underestimated.

We're back!

We're back!

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After a long abscence of Code 13, it has now finally returned for one last battle!

Updated Features

Updated Features

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Code 13 brings back some old updated and completely new features.