Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.
These screenshots are from mission three--by Predatore and Drummin--in our immersive campaign, which includes both full motion video and multiple difficulty levels. This mission features a battle between Nod and The Forgotten in a Red Zone uniquely situated to take advantage of a yet to be revealed Forgotten support power.
Oh my goodness.... these maps... the lighting... is awesome!
Congradulations on making a very professional mod (Why are you still calling it a mod when you are obviously making a complete game?) :-p
maybe a lil too much tiberium...
but thats just me
anyway awsomes :D
red zones are tiberian zones, and its tiberian not tiberium
What? It's called Tiberium. Not tiberian. Or Ichor.
But anyways, loving to see that you are using lots of tiberium, and one wish, could you, in update or ANYTHING, include Cruentus tiberium?
It's just a blue tiberium crystal, that is just BIG. Oh, and highly explosive, and when it explodes, blue tiberium rain all over the 600 feet around the Cruentus spike. It's rare, but it would be awesome to see it. It's up to 1 square metre to a height of one to two metres.
Indeed, a Cruentus formation would be effing beautiful to see, and finally getting rid of that ugly Tiberium pit, or whatever the hell it was.
I happen to LIKE those tiberium craters. Blossom trees are UGLY. Probably better not to put those in for fear of turning people off the mod. It's not vital, and tiberium has moved on from that method of propagation anyway.
That's EA's propaganda! *ahem* I mean EA's excuse for not making Blossom Trees in the first place.
It seems illogical that Tiberium would stop mutating plant life in such ways if it is apparently supposed to continue to propagate and mutate all other forms of terrain and lifeforms IMHO.
That or they could get hints from Carnius on how he made his Tiberium (or if he releases his assets anytime sooon, ((which he has released some)) Incorperate them into parts of their mod. (to save them some time).
But eh, this mod already rocks, and it hasn't even been released yet.
nah the blossum trees didnt moved on from that method of propagation maybe it evolved and went near the core of the earth thats y u see those cracks and since its tiberium it can suvive the heat
i think if it is to be switched, it shouldn't be switched completely. a little variety would be nice, and maybe even have them behave differently