Twenty-five years after the Black Mesa incident and three years after Chell left the ‘relative safety’ of the Aperture Laboratories. Once again, we revisit the underworld of aperture science but there’s Combine invading the facility. GLaDOS has grown and evolved since we last saw her, she has developed a taste for something beyond the lab. She desires the call of exploration, there’s a whole multiverse out there and testing needs to be done. But for us to truly understand this change in her we have to go back 48 hours. Go back to when an unexpected protagonist re-awakens in the company of an old mutual acquaintance.

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I've had this concept racking around my brain since 2014...

So I do have a lot of ideas a lot of fractured and broken notes but...

I'm limited in my abilities to move it forward on my own. I'm looking for people to help....

I'm looking for concept artists that are willing to hear my ideas and paint much-needed pictures of how it should look.

I'm looking for level designers who can take my level concepts and bring the much-needed dimensional edge that will make them fun and engaging.

I'm looking for modellers that aren't afraid to wade into waters of creation and bring back unexpected gems that will make our collaboration stand above the rest.

This may go nowhere or it might go somewhere but all credits will be given to anyone that contributes and unless we get a golden ticket from Valve we're more than likely not going to be cashing any checks soon...

sorry

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MrGermandeutsch
MrGermandeutsch

Is the whole mod just dev textures?

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ThePandaGuy
ThePandaGuy

I'm not sure you quite understand the lore right. Portal 2 takes 20,000 years after half-life 2 so Chell and GLaDOS would still be asleep when your mod takes place. But it is a good concept for a mod.

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