Recreation of the Black & White 2 campaign by adding new features (including a skirmish mode), changed balance and an improved AI.

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Redux Version 1.7.* Changelog (Games : Black & White 2 : Mods : Black & White 2 Redux : Forum : Main : Redux Version 1.7.* Changelog) Locked
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Mar 26 2020 Anchor

Version 1.7.1

Additions

  • Improved undead army generation to spawn larger platoons if the player has a solid amount of sacrifices

Fixes

  • Fixed a bug where undead platoons were recruited as a 1-skeleton-army
  • Fixed localization errors in some skirmish maps
  • Several other bug fixes which often resulted into crashes

Maps

  • Relocated town centres in some maps due to the new influence system


Version 1.7

Additions

  • Added new music
  • Added new textures
  • Added alignment based skies and light effects
  • Added a new influence system similar to the one from Black & White 1. The influence ring is now fully based on the town centre
  • Added cheats which are unlocked on a second playthrough
  • Readded last land soldiers and catapult

AI

  • Improved how creatures decide to use aggressive miracles (Depends on creature soldier level)
  • The AI will now try to keep troops outside of enemy influence if they have nothing to do
  • Rebalanced how many troops the AI will recruit in late game on easier difficulties
  • Improved static platoons AI
  • Increased AI platoons chase distance
  • The AI will now properly retreat its troops before a scripted event happens on hard difficulty in the 3rd japanese land
  • Changed how the enemy god will throw aggressive miracles in the 5th aztec land
  • AIs won't fire epics nearby own troops now

Balance

  • Lowered productivity bonus fields give other fields
  • Changed some trigger times in campaign
  • Slightly changed the firerain spell

Fixes

  • Fixed a bug where platoons would show incorrect health values for undead platoons
  • Fixed a bug where advisors would comment the aztec prison incorrectly in the 4th aztec land
  • Fixed an issue where the enemy creature wouldn't despawn after win in campaign
  • Fixed an issue where the enemy creature would spawn nearby the player town
  • Fixed combat music playing even though nothing happened
  • Fixed a bug where objectives sometimes didn't count in the last land
  • Fixed many speeches which interrupted themselve
  • Fixed an issue with too many attacks at once in the last japanese land
  • Improved performance in land 7, 8 and 9
  • Fixed a bug in the lost sheeps quest where the farmer wouldn't appear if a specific house was deleted before
  • Fixed missing texture files which leaded to the game crashing in loading screen when loading 'minspec' texture files
  • Fixed skirmish AI not building specific attacks on special towns as intended
  • Fixed enemy gods not throwing miracles at catapults
  • Fixed enemy gods not firefighting
  • Minor AI platoon fixes carrying the wrong flag
  • Changed how the enemy creature is spawned in the 4th aztec land to maybe prevent some issues
  • Fixed a number of other minor issues

Maps

  • Changed gods playground to represent alignment much better
  • Updated landscape of the first japanese land and fourth aztec land
  • Reworked weather system to rely more on alignment
  • Changed day and night cycle duration to what it was in vanilla
  • Changed trees amount on skirmish maps

Music

  • Added new music to all epics
  • Added new ultimate good and ultimate evil alignment music
  • Added new evil creche music
  • Added a new greek worshipperchant
  • Changed the credits song
  • Changed music in the quest 'Skeleton Bashing'
  • Difficulty now also influences global combat music
  • Music is no longer stopped at the end of a volcano spell

Other

  • Added the piper tune to the kidnapper in the first japanese land
  • Moved piper to the mine and removed his house
  • Improved again marauders quest in land 4
  • Campaign AI alignment is now set to a fixed value
  • Rebalanced many alignment values you gain
  • Changed position of the gods playground scroll on the 4th land
  • Relocated the aztec town centre in the 3rd aztec map

Textures

  • Changed textures of greek buildings to represent alignment much better
  • Changed evil ground texture to have a darker look
  • Changed god hand textures

Edited by: Boxhead78

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