Version 1.7.1
Additions
- Improved undead army generation to spawn larger platoons if the player has a solid amount of sacrifices
Fixes
- Fixed a bug where undead platoons were recruited as a 1-skeleton-army
- Fixed localization errors in some skirmish maps
- Several other bug fixes which often resulted into crashes
Maps
- Relocated town centres in some maps due to the new influence system
Version 1.7
Additions
- Added new music
- Added new textures
- Added alignment based skies and light effects
- Added a new influence system similar to the one from Black & White 1. The influence ring is now fully based on the town centre
- Added cheats which are unlocked on a second playthrough
- Readded last land soldiers and catapult
AI
- Improved how creatures decide to use aggressive miracles (Depends on creature soldier level)
- The AI will now try to keep troops outside of enemy influence if they have nothing to do
- Rebalanced how many troops the AI will recruit in late game on easier difficulties
- Improved static platoons AI
- Increased AI platoons chase distance
- The AI will now properly retreat its troops before a scripted event happens on hard difficulty in the 3rd japanese land
- Changed how the enemy god will throw aggressive miracles in the 5th aztec land
- AIs won't fire epics nearby own troops now
Balance
- Lowered productivity bonus fields give other fields
- Changed some trigger times in campaign
- Slightly changed the firerain spell
Fixes
- Fixed a bug where platoons would show incorrect health values for undead platoons
- Fixed a bug where advisors would comment the aztec prison incorrectly in the 4th aztec land
- Fixed an issue where the enemy creature wouldn't despawn after win in campaign
- Fixed an issue where the enemy creature would spawn nearby the player town
- Fixed combat music playing even though nothing happened
- Fixed a bug where objectives sometimes didn't count in the last land
- Fixed many speeches which interrupted themselve
- Fixed an issue with too many attacks at once in the last japanese land
- Improved performance in land 7, 8 and 9
- Fixed a bug in the lost sheeps quest where the farmer wouldn't appear if a specific house was deleted before
- Fixed missing texture files which leaded to the game crashing in loading screen when loading 'minspec' texture files
- Fixed skirmish AI not building specific attacks on special towns as intended
- Fixed enemy gods not throwing miracles at catapults
- Fixed enemy gods not firefighting
- Minor AI platoon fixes carrying the wrong flag
- Changed how the enemy creature is spawned in the 4th aztec land to maybe prevent some issues
- Fixed a number of other minor issues
Maps
- Changed gods playground to represent alignment much better
- Updated landscape of the first japanese land and fourth aztec land
- Reworked weather system to rely more on alignment
- Changed day and night cycle duration to what it was in vanilla
- Changed trees amount on skirmish maps
Music
- Added new music to all epics
- Added new ultimate good and ultimate evil alignment music
- Added new evil creche music
- Added a new greek worshipperchant
- Changed the credits song
- Changed music in the quest 'Skeleton Bashing'
- Difficulty now also influences global combat music
- Music is no longer stopped at the end of a volcano spell
Other
- Added the piper tune to the kidnapper in the first japanese land
- Moved piper to the mine and removed his house
- Improved again marauders quest in land 4
- Campaign AI alignment is now set to a fixed value
- Rebalanced many alignment values you gain
- Changed position of the gods playground scroll on the 4th land
- Relocated the aztec town centre in the 3rd aztec map
Textures
- Changed textures of greek buildings to represent alignment much better
- Changed evil ground texture to have a darker look
- Changed god hand textures
Edited by: Boxhead78
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