Recreation of the Black & White 2 campaign by adding new features (including a skirmish mode), changed balance and an improved AI.
|Redux Version 1.6.* Changelog||Post Reply|
|Nov 1 2019 Anchor|
Here you can see the changelog for the Redux mod version 1.6.*.
Edited by: Boxhead78
|Dec 19 2019 Anchor|
I have decided to re-install BW2 after a couple of years. I'm half way of the vanilla campaign now and decided to look for mods and eventually found Redux. I have looked at the patch logs of all the patches and they look very impressive and promising. It's just so great to see someone still being interested to create a big mod after 14 years, you definitely deserve some respect here!
I definitely will try out your mod these days and will give you proper feedback to it.
Some of the balance changes however are a bit questioning to me, but I won't complain until I have had any experience with them yet.
I also would like to provide you suggestions for future patches. Most of the suggestions are for the visual side though, but I have been looking for such changes since a decade already. I'm sure you have played BW1 as well. There is one big difference in terms of the alignment affection between BW1 and BW2, which would be that the environment/ground/towns change in BW2, while the ENB and sky changes in BW1. Whenever you entered an area of a good or evil god, the entire screen got either very dark or very bright/glowing. That is something I would wish for BW2 as well. I'm not sure whether that's even possible to do, but I'd be so grateful if you could try to do that.
I have noted that you changed the good/evil points a bit and the result is that the progress is slower now, right? With that I'd also wish that the ultimate good and evil is more... extreme. When being 100% evil, the town gets very dark, but I think this could be increased even more. It would be cool if the lava-covered floor is even more dark, going into the direction of being nearly black - same goes for the buildings. They are dark, but they could be even darker. Of course, this goes the same way for being good. Even brighter grass, really white glowing buildings etc.
I remember in the past I have created a visual mod for the hands by making them look more like in BW1 -> Evil = deeply red hand with black nails. Good = Yellow hand with colorful nails. The visuals looked good, but I experienced an issue with the game's script about that. Without being either 100% good or evil the hands looked very weird (I can't really decribe the issue - maybe you know it). That would be something that would need a bit of fixing as well. If you ever thought about changing the designs of the hands as well, I might offer you my help for the designs if you like.
Also, if you ever look for new music for your mod, I gladly would help you out there. I'm an experienced orchestral composer and I could compose short soundtracks. Be it for land intros/outros, new fight themes for the later lands. I also could cover/re-create old soundtracks from BW1 and fresh them up a little bit.
Gonna test out your mod very soon and will let you know my experience! I'm especially excited about the skirmish mod, can't wait to see what you have done there! =)
Add: Oh, I just have one question to ask. Can I just install the 1.6 patch straight up or do I have to install patch by patch (1.0 - 1.6)?
Edited by: VociferousM
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