Recreation of the Black & White 2 campaign by adding new features (including a skirmish mode), changed balance and an improved AI.

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Redux Version 1.2 Changelog (Games : Black & White 2 : Mods : Black & White 2 Redux : Forum : Main : Redux Version 1.2 Changelog) Locked
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Feb 9 2019 Anchor

Version 1.2 has been released and comes with a large amount of additions, balance changes and bug fixes.
It adds a never seen skirmish mode in Black & White 2, God's playground and a new difficulty-system.

So here is the full changelog:

Additions

  • Skirmish Mode introduced with a 2 player and a 3 player map with 3 different difficulties with 4 different difficulties
    • In skirmish you face opponent gods, all with different strategies depending on their alignment
  • Added Gods Playground
    • From Gods Playground you can access all skirmish related stuff and change the campaign difficulty
  • Added 5 difficulties for the campaign
    • Peaceful: Enemy epics will take a very long time to charge, enemy barely recruits attack units, enemy platoons are much smaller, slightly decreased needed impressiveness
    • Easy: Enemy epics will take a long time to charge, enemy recruits less units, enemy platoons are smaller, standard needed impressiveness
    • Normal: Enemy epics will take a decent time to charge, enemy recruits many units, standard needed impressiveness
    • Hard: Redux standard with some adjustments, slightly increased needed impressiveness
    • Very Hard: Enemy epics will charge faster, enemy recruits many units, enemy platoons are much larger, slightly increased needed impressiveness
  • Added new weather scripts

Balance

  • Adjusted balance values for norse/japanese/aztec buildings
  • Increased starting mana of the player in the last aztec land
  • Lowered initial maximum mana to 40.000
  • Decreased mana costs of meteor wonder to 9.000
  • Decreased mana a villager generates when praying (only altar, not epics)
  • The player can now generate mana with 2 new ways:
    • When being evil each captured town generates mana
    • When being good the amount of villagers the player has generates mana
    • While being neutral both ways are possible
  • Increased impressiveness the player needs on all lands when the player beats the aztecs for the first time

Fixes

  • Fixed tribute reward for conquering the land appearing too late when being good in the first aztec land
  • Fixed unknown dialogue in the last japanese land
  • Fixed evil advisor dialogue a bit cut off in the intro of the first aztec land
  • Fixed german dialogue in english version
  • Fixed wrong version number in credits
  • Fixed an issue where armories wouldn't effect the platoon level in some cases
  • Fixed multiple bugs with "persistent data". For example sometimes the game forgot the land-4-conversion-method which resulted into it playing the wrong dialogue in the land 6 outro
  • Several other bug fixes

Edited by: Boxhead78

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