Project Brutality 2.03a, but slightly improved on a graphical/gameplay scale.
Disclaimer: DO NOT extract the .zip file to get the mod, as the mod IS the .zip file. Simply load it in as a mod, but for Android users, rename the file extension from ".zip" to ".pk3".
You would instinctively ask me: "Why on earth did you take time out of your day to somewhat improve an old version of Project Brutality? "You couldn't just stick with the current version on Github?"
Well..erm...yeah you're about right.
I feel as if the current version of Project Brutality lacks some key features that the mod used to have. I mean, the graphics are nice and some of the gameplay is cool and all, but something feels "absent" within it, and the old Project Brutality had that feeling. I don't exactly know how to put this into words. So I transferred back to the old Project Brutality. Annnnnnd now that I look at it, this version looks & feels very clunky and choppy. So I did a thing with the version and made it better.
So what did I do?
- Added motion blur.
- Added ledge climbing.
- Added weapon sway.
- Added tilt.
- You can switch weapons a little faster.
- Added double-jumping (with Parkolib ACS scripting to allow moving mid-air)
This may not seem like much was done to this mod. But I swear, I promise you'll like this.
Here's a cool benefit: Even if it has the same graphical changes as to 3.0, it's storage-friendly. With the current, bleeding-edge version of Project Brutality weighing in about 400 megabytes, this mod is about half of that.
Roll dah creditz!1!!!!!111!:
- Nash Muhandes from ZDoom forums; Weapon Sway (ZScript), Tilt++.
- Pixel Eater from ZDoom forums; Simple Motion Blur.
- dodopod from ZDoom forums; [ZScript] Ledge climbing.
- pa1nki113r from ModDB & Github; Project Brutality.
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How do you make it work with Freedoom?
I'm more into Pripyat bur well, that'll do too.
>claims to improve mod
>adds motion blur
And I quote: "Project Brutality 2.03a, but slightly improved on a graphical/gameplay scale."
>claims that the only improvement I made was adding motion blur
>also forgets that I also added tilt, double jumping, ledge grabbing, and weapon swaying
What did you expect my guy, a weapon overhaul?
It seems you don't understand how greentext works, but THE JOKE IS THAT MOTION BLUR IS **** AND THUS IS NOT AN IMPROVEMENT.
Wow...really? Why do you think I'm arguing with you?
A year late but motion blur can be disabled, or type mblur 0 in the console. The bleeding edge build of PB 3.0 on Github has it too but disabled by default upon first time startup.
Zandronum
its for gzdoom dude
then what the hell is the improvement, it's the only playable build on zandronum, this is more of a downgrade
For me it's not a downgrade
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