The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

I've created my own mod page, so I won't be updating the mod here anymore. Link to my mod page is in the description

Preview
Classic Brutal Doom Improved v13a
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eviltechno
eviltechno - - 502 comments

Invalid data encountered for texture brutalClassic (beta v0.1).pk3:sprites/weapons/shotgun/ss_end
Invalid data encountered for texture brutalClassic (beta v0.1).pk3:sprites/weapons/shotgun/ss_start
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 151.76 ms
Unknown player class 'BDoomer'
Unknown player class 'Purist'
Unknown key "ZZ"
Unknown key "CC"

Execution could not continue.

No player classes defined

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

What version of GZDoom are you on?

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eviltechno
eviltechno - - 502 comments

g4.33

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

Did you run this with Brutal doom v21?

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eviltechno
eviltechno - - 502 comments

I redownloaded and tried again. It's working now. Very cool mod.

Can you do anything about the shotgun going to reload anaimation every time you press R, even though the gun already properly reloaded before? Also the shotgun when holding aim to shoot will stick in the aiming sprite after the aim+shoot input.

cheers

btw, was asking about the reloading thing as I play with +use and +reload on the same key.

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

Okay, the reloading thing is a purposeful choice because it's cool and I won't be changing it. It is in older versions of brutal doom. The shotgun does not require for you to hold it, just like the older brutal doom versions. I'm sorry, but these are purposeful changes. Perhaps, I may create an addon or something that removes these changes you don't like.

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eviltechno
eviltechno - - 502 comments

"The shotgun does not require for you to hold it, just like the older brutal doom versions"

Yea I remember now. However it was not mixed with "fast" aim down the sign, introduced somewhere between BD21 RC3 and RC4. That thing when you hold the key and release again it would stop the aiming. The way it is in your mod now is weird for everyone who is used to 'fast aim' rather than the old 'click once to enable aiming'

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

Ill see what i can do

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eviltechno
eviltechno - - 502 comments

Maybe remove the fast aim thing from the weaponscripts if you can. So it's more like old bd versions at least. The new system was never fixed from sgt mark anyway and is buggy as hell.

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

I fixed the fast-aim system. enjoy

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eviltechno
eviltechno - - 502 comments

Ah yes. You made it compatible to the classic shotgun now. Good job.

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Richie7777
Richie7777 - - 54 comments

I've found a bug with this new version, with regards to zombiemen death states. Upon dying, they gib, and the gibs hang in the air

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

where do they hang in the air? If its on a surface above you, that is a thing within v21. I'll see what I can do

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Richie7777
Richie7777 - - 54 comments

No, it's on the ground, right where the zombiemen have just died. It just appears out of nowhere when you shoot them

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

I can't recreate the glitch. but I think I know what the problem is. I'll fix it for the v1.0 release

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Richie7777
Richie7777 - - 54 comments

Also, I'm a big fan of your original v20 build, so it's disappointing to hear that you won't be updating it again, although if v20 is difficult to work with, I can understand why

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

the v21 build should be a lot better. I've made many changes already

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Tomiechan
Tomiechan - - 162 comments

Unmaker

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

What?

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

I plan on continuing to work on this mod, but I'm kind of busy right now. as for the ads, I'm not sure. I'll take a look at it in the future

also, your go-to version of brutal doom?! Geez, i didn't realize that some people liked it that much. Thank you for your kind words!

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

actually, I have a question for you. What do you mean a toggleable ads? I don't understand

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

Hmmmm, I'll have to look into this.

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

Hey man, it was a pain in the butt, but I was finally able to add the ads options you wanted. It is in the new v14 update, which can be found on the new mod page, here: Moddb.com

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Guest
Guest - - 690,404 comments

Everything works fine with v13, except that GZDoom may freeze up upon performing fatality on zombie marine.

This happens after player picking up a berserk drop from dead enemies, then punch a marine zombie to trigger fatality, GZDoom freezes up when Doomguy is trying to pull out the arm of zombie.

GZDoom version: 3.7.2 modern 64-bit

Addons used: no screen effects, no chaingun recoil, regular ammo count

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

Okay, I'll look into it

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

Fixed! Download the mod again

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Guest
Guest - - 690,404 comments

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