The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
Screenies please
not bad
Thanks for this addon, really nice touch!
I love your add-on ~
Two problems in the last update: -Hellknight does not attack on the run that melee attack that I should do -There are no more zombie soldiers with helmets
A hell knight never had a special melee attack, because I didn't touch his code. He only had a normal slash. If it had any new attacks then you were using a different addon which altered his behavior.
Helmet zombies are actually kind of rare, so they might not spawn for quite some time. Or perhaps you were also using a monster randomizer, in that case it could break my helmeted zombie spawner.
oh you're right about hellknight sorry for the confusion is a consequence of having many mods xd
and about the zombies with helmets, it was solved with a new game I was playing in ultraviolence and I didn't find any in the whole game I was on map 11 in back to saturn after the new game they appeared on all the maps
me permission to upload file to play on doonseeker and that site Doom.dogsoft.net
You don't really need my permission to use it in a Doom server, so go right ahead.
it's compatible with BD21 XVME monster expasion?
I have no idea how it's coded, but it should be. The only thing I'm afraid of are my helmeted zombie variants. They might not appear at all. Other than that it'll probably work fine!
Will Brutal Doom expansion and Brutal Doom mutators work on this?
No, there will be conflicts for sure.
Does HXRTC HUD works on this?
It... should.
Nice mod dude, but it gets kinda buggy when playing on tactical mode:
-There are missing sprites when running with the axe, specifically when it is covered in blood.
-This one doesnt happen when playing on tactical mod, but still kinda anoying, it has to be with the secondary fire of the plasma rifle, the cooldown sprites seems to have conflict.
Whoops, will take care of that homie g.
Hey bro, can you upload again the pain sounds from the previous version? I had it, but in a mistake, i delete them, so please upload it again.
Oh, yeah, my bad, I'll upload them with the next update.
OMG that shotgun looks beautiful!!!! Thank you for the new sprites, the old looks horrible.
Maybe we can see a new sprite for the SSG in the future??
I think the SSG is fine, so we don't really need new sprites.
Nice my dude, thats why you re the man ;)
The shotgun goes into ads instantly without in between sprites. And if you try to inspect the smg it just flickers and does nothing
The SMG doesn't have an inspect animation, so that flickering's a bug. I'll take care of both, thank you.
I found another bug. The mp40 running sprite is replaced by the dual wielding sprite for unknown reasons.
Thank you! It'll be taken care of in the next update.
Pretty epic work, weirdly enough though shooting the rifle causes micro stutters on my end.
That's... weird... maybe that's just an illusion because of its recoil effect.
It gives me: "DoxsPersonalizedAddon.pk3:pistolhelmetzombie" line 452:
Expected ')', got ','.
Please fix it my friend.
That is very weird. That part is something I haven't touched in a while and it worked. Even after loading just BD and my addon it works just fine. Maybe redownload it and test it yourself?
I did what you say, but dosent change anything, keep giving me:
"DoxsPersonalizedAddon.pk3:pistolhelmetzombie" line 452:
Expected ')', got ','.
Please my friend, see it.
What source port are you using?
edit: I see what the problem is now. Will fix it right away!
Ok man, I hope you update the fixed version soon, because I want to see the new features of your mod.
Have you even tried loading Dox's BD with Sergeant Mark's BD, because i had the same problem when i didn't load it with sergeant mark's BD
Mr Dox, is your addon compatible with the weapons you have made for BDv21? (For example, the Uzi, the Plasma Blaster and the Crossbow)
Why yes they are, then even include some of that addon's features, like kick flashes.
Great! Thank you
Nice update dude, btw, the chainsaw feels a little weak, sometimes it doesnt 'bite' the enemies and i end up dying most of the time.
I have tried to make it so that it doesn't happen as often, though I guess it wasn't enough. Just make sure you're at point blank when sawing enemies lol
Most of the time i aim for the head (When trying to saw imps or human enemies) But it barely hits em, i dunno, maybe a little buff to the chainsaw may help
The smg and mp40 don't have insult sprite. But hey you adressed the previous issues and the mod is pretty much pixel perfect for me at this point... kinda wish some of the helmet marines kept their helmets upon death tho. Oh yeah forgot to mention. Ive found a bug where a few helmet marines become normal marines when they get out of the idle state and then go back to being helmet marines a few frames after... this only happens to the shotgun zombies for some reason
Oh I know, I've already fixed it, it'll be in the next update.
The SMG/mp40 don't have insult sprites because their kick sprites show them holding their guns with both of their hands, so I didn't want Doomguy to grow a third hand. I might make some sprites for them soon.
Well you could do something similar to the pistol sprite wich he lifts the gun up by one hand then insults you.
Hey man, the mp-40 sprinting sprites are a little buggy, when i stop running, i can see the dual wielded mp40's sprite flashing before ending the run animation.
Will be fixed in the next update, thanks.
Nice sprites for the shotgun bro , bur could improve a bit the holes in the barrel.
Hey dude, nice update. Btw, i found that when pistol zombies begin to reload, they lose an arm suddenly, i mean that their reloading sprite appears with an amputated arm, then its arm its back again when they are done reloading.
Also the dual pistols running sprites are kinda buggy, its the same issue that happened with the mp-40 when running on tactical mode.
Pistol flashes when flipping off, it flashes when getting back to its neutral state. The last thing i found is that when i throw a barrel, hands and barrel sprites disappear, it happens when i have both clean and covered in blood hands.
I'll answer 3 of your comments now.
1. Yeaaaah, I was planning to do an armless zombie variant but gave up eventuall. Those are just leftovers I forgot to remove.
2. Will fix that, thank you.
3. Both will be fixed in the next update, thanks.