BDLite V1.2 is a customized modding-friendly version of Brutal Doom that removes certain aspects of Brutal Doom and cleans it up. This is for GZDoom and LZDoom, if you want a compatible version for Zandronum check the other download next to this one.
BDLite is a mod for ZDoom with its roots in the popular "Brutal Doom" mod by Sergeant Mark IV. It aims to strip down and reorganize Brutal Doom's maze of classes and features, providing a better base for other level and mod authors to build on top of it.
Anti-features
- No fatalities!
- No "last stand" states for monsters
- No detailed hitbox (head/leg shot) detection
- No dual wielding, each picked-up weapon just gives you more ammo as in original Doom
- No stealing weapons from monsters either
- No alternative fire
- No meat shields
- Or monster interaction (bigger monsters throwing smaller ones)
- No underwater effects
- No map replacements - it’s just a weapon, monster and effect library
- No shotgun testicles
Improvements
- Changed file structure from almost completely flat to the usual PK3 layout
- Completely rewrote and slimmed down the blood system
- Redesigned and standardized how weapons and damage work
- Restructured monster code, especially around death effects
- Removed unused or redundant sprites
- Code style improvements
- Introduced a code style
- Converted incomprehensible "Ready+56" jumps to custom labels
- Removed several hundred lines that looked like TNT1 AAAAAAAAAAAAAAAAA 0
- Excised a ton of commented-out code
- Consolidated classes that were duplicates or so similar as to be redundant
- Changed numbered scripts to named scripts
ZDoom project thread for more development information.
For more about the work behind converting the mod, and how to adapt your own monsters and weapons on to it, check the Tutorials section. You can also download the unpacked PK3 and some development tools on the project's GitHub page, or get an overview of the class hierarchy.
yo may i use this as a base for my remake of brutal doom power fantasy? i've been meaning to get rid of all the fatality crap myself but never really got around to doing it as a whole
Yes.
Man i love this mod since it's the only brutal doom mod that doesn't drop my fps to 12 when i look at blood or when barrels explode,i also really like the fact that this mod keeps the vanilla feeling of brutal doom even if this is a simpler version
how would you go about re enabling hit boxes, alt fire and shotgun testicles?
Hey any chance you might release this mod as level enhancements only, Monsters only, weapons only versions? I'm running into an issue(not with your mod) but when I use mods on freedoom levels the Barrels transformed into different sprites whilst blowing up, any advice, pals?