Brutal Doom Platinum is a fork of Brutal Doom designed to keep the original mod's vision, while adding polish, features, and variety. Previously known as 'Dox's Personalized Brutal Doom', this mod is in active development
Tricks, Traps, Sigils, Freezethrowers, Faster Movement, and more!
Why it isnt working with lzdoom 3.88a?
because grafonium
use gzdoom
Blood amount is small comparing to vanilla bd. Changing in “performance” to “comical” does not help at all. All the same. As well as no effect from bd_bloodamount 4.
Any chance to advice?
type zdoombrutalblood and then the equivalent of bloodamount you want.
Love the new sprinting mechanic!
is the sprinting gone yet -_-
0/10 ADD SPRINTING TO TACTICAL
nope, i´m sorry but if sprinting is not remove from the game i'm not going to play this mod, sprinting makes the game slower, boring and tedious. i can't stand playing doom with a slow pace, i'm gonna go back to the old dox777 original mod.
Removed sprinting is available as a patch.
Whenever I try to run this in GZDOOM via ZDL 3-1.1, BDP 1.2 returns an error:
"Script error, "BrutalDoomPlatinumv1.2.pk3:zscript/minigunturret.txt" line 39:
Call to unknown function 'A_cleartracer'
Execution could not continue.
1 errors while parsing DECORATE scripts"
I've tried running this with GZDOOM versions 3.4.1, 3.7.2, 4.4.2, and 4.6.0. while only loading BDP 1.2. BDP 1.1 runs perfectly in the previously mentioned setup.
GZDoom 4.7.1 is required to play BDP now. You can try using the GZDoom 4.7.1 or a GZDoom dev build with the OpenGL ES render.
Quick question, why the hell isn't this working with the latest version of LZdoom 3.88a? It shows 1 error decorate
GZDoom 4.7.1 is required to play. Which to me is dumb because 4.7.1 is crap compared to 4.6.1. You can try using the GZDoom 4.7.1 or a dev build with the OpenGL ES render.
Any chance of getting the flamethrower to appear in game though naturally progress as we go though wads i feel bad that it just stuck in test map keep up the work will look forward to what next install hope for some new weapons or upgrades happy new year
I think the flamethrower was removed now cuz you have the mancubus launcher you know.
A quick question, does anyone else have the problem with some weapons start firing by them selves when you equip them?
Perfect. The sprint is back!
How can I return BDP 1.1 movement speed?
Not really a bug but a menu error. The cyberdemons aerial attack is off by default in the options, but it's actually on. To turn it off you have to set it to on.
No longer compatible with lzdoom?
is there a mappack to this
I'm having trouble installing. Can you put a guide in description?
Simply drag the .pk3 over gzdoom
use zdoomloader if you want to install multiple mods at once
When you update Dox's addon weapons for your next version, please give more attention to the Brutal Crossbow and the Quad shotgun. The crossbow rarely spawns naturally and the Quad shotgun never spawns. Only way to get it is to summon it. The other weapons spawn ok.
There is a really annoying bug happening with me, in short, when i kick while holding a custom weapon (like the "Dox's Revolver for Brutal Doom v21" for example), the game doesn't let me select none of my guns back, forcing me to load a save or just kick the enemies. Besides that, really good work with the project! Can't wait to see more and more improvements!
Till this is fixed there is a way out of the bug. If this happens just drop a weapon and pick it up again.
Hey it actually works! Thanks a lot man! You saved me a ton of time haha
Is it possible to not switch to weapon if it has no ammo? The "Check ammo for weapon switch" in Gameplay option menu doesn't help for it, GZDoom 4.7.1
When exiting a vehicle, a summoning mark appears wherever the player exits.
How can I run this on Delta touch?
Yep
there's any code that I can slow the sprint speed?
I have been enjoying this brutal doom, I have just have a few request. Have an option to remove ruins that change you in to a demon dropped by marines or enemies or fix this so when you change back you continue with the health and armor you had be before changing into the demon. I have 300 health and armor before I change into demon but when I change back to DOOM guy I am at 200 health and armor.
Also could you fix found marines to not go after barrels. They will not go near or get stuck to them.
Thank you
Sorry but there is bug when you do kick glory kill and doomguy after done with glory kill he's starts hitting floor for no reason and doesn't stops can you fix this?
every time i reload any gun except the super shotgun, it reloads to the amount of ammo you have. say i've got 153 rifle ammo and i reload, it doesn't reload to 30 or 31 rounds, it reloads to 183 rounds. i need help with this lmaos
Is there going to be a brutal doom platinum 1.2 in lzdoom?
Is there any way to disable the energy shield and make it function as a normal super armor?