Brutal Doom: Kickass Edition is (or Was) A Brutal Doom Fork by Coomslayer15/D Boi, Enhancing Gameplay, making it much more challenging, redesigning the weapons and adding new features to the pre-existing Brutal Doom format

Description

An open Beta for V4.0 of Brutal Doom: Kickass Edition, a ton of stuff is unfinished and Not-yet added in, but once V4 gets fully finished, a ton of things will be changed and tweaked

Preview
Brutal Doom: Kickass Edition V4 Beta
Post comment Comments
ModRaterIGuess
ModRaterIGuess - - 5 comments

8/10.

Reply Good karma Bad karma+1 vote
Dekudoomslayer
Dekudoomslayer - - 1 comments

Que versión de gzdoom o zandronun o lzdoom tengo que usar

Reply Good karma Bad karma+1 vote
11808 Author
11808 - - 69 comments

Bueno, no funciona con Zandronum, LZdoom ya no está supprted, así que supongo que v4.1 de GZDoom

Reply Good karma+1 vote
Guest
Guest - - 691,445 comments

9/10 very nice

Reply Good karma Bad karma+1 vote
kokots
kokots - - 2 comments

10/10

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,445 comments

Awesome it works on delta touch gzdoom 3.8.2

Reply Good karma Bad karma+1 vote
plazma82
plazma82 - - 71 comments

well i think their should be a normal ultraviolence mode like that's a must and it need more options like other brutal doom mods like to pick Wich weapons you want to use for Starters. maybe just a few monsters for project brutality not all just a few with options to activate them or not

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,445 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 691,445 comments

This comment is currently awaiting admin approval, join now to view.

projectninjacat2.0
projectninjacat2.0 - - 5 comments

is this mod for brutal doom v21?

Reply Good karma Bad karma+1 vote
11808 Author
11808 - - 69 comments

no, it is a separate mod built out of BDv21, although this isn't really the best build, so I suggest waiting for V4's full release

Reply Good karma+1 vote
MixName
MixName - - 12 comments

Cool addon, played comfortably, albeit with increased difficulty! But I have 1 question:
Are you planning to return new weapons (ballista and others) to the mod, I just liked them in the gameplay and shoot cool) I hope you are not going to abandon this project) Good luck developing the latest
version! ;D
One more thing: The railgun and BFGs shoot too much damage, here you can knock down a whole cyberdemon with one shot, and this makes the game too easy, which is not very good. Please fix this bug

Reply Good karma Bad karma+1 vote
11808 Author
11808 - - 69 comments

wdym Ballista? I haven't added those in yet, and to answer your concerns about the mod being abandoned, it has not been cancelled yet, Development has just been Partially shelved to work on Project: Hellfire and Fall of Tei Tenga, along with College and My current Job as an Air Corps Technician, if you wantto learn about updates, I recommend the Discord: Discord.gg (Also I'll be sure to lower the Railgun damage, didn't realise the damage was that high)

Reply Good karma+1 vote
MixName
MixName - - 12 comments

Ahhh, about the ballista, I watched a video about this mod, I didn't know about your server then, downloaded it from ModDB and thought that you deleted it (that it used to be in the mod). Sorry, I am just stupid) And so, good luck in the development!

Reply Good karma Bad karma+1 vote
PsychoFreeman
PsychoFreeman - - 121 comments

Generally it's really good but the hit scan are much worse than any other demon a single zombieman is worse that an army of mancubi

Reply Good karma Bad karma+1 vote
11808 Author
11808 - - 69 comments

Well don't worry, cos That'll probably be Changed once the Eternal Update comes out, but that is kinda the point, is to make the basic fodder Enemies much more of a challenge, but I'll probably remove the challenge from them, the enhanced weapons do balance it out in the new update tho

Reply Good karma+1 vote
PsychoFreeman
PsychoFreeman - - 121 comments

well maybe to make the zombies more of a challenge by not making the bullets take 60% of my health and by making them a lot more maneuverable like rolling around hiding behind cover or rushing and jumping on the player and maybe give the chaingunner the ability to throw grenades

Reply Good karma Bad karma+1 vote
11808 Author
11808 - - 69 comments

Look, that with the Bullets doing more Damage is simply due to the Higher damage output for UV, And all of those Ideas you mentioned are already in the mod, If you're gonna complain about something, maybe don't ask for me to do something I've already done

Reply Good karma+1 vote
PsychoFreeman
PsychoFreeman - - 121 comments

ok ok my mistake

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: