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Just as I had posted the fourth part, I stumbled upon very, very interesting content, so why would I delay a new part?

Another barrage of images incoming.

Let's go.

Concept arts come first:

Defensive Commander:

farcrypc 032204 001 782184


Factory:

farcrypc 032204 016 782199

Secondly, I have also found a few screnshots of varying interestingness.

Screenshots of the Training:

(Notice the patrolboat and V22):

81


(Not entirely sure if this one was in beta, but I don't remember V22s flying around):

1547918287 7d9b219046ef

Screenshots of the Fort:

farcry 070103 005 560244

farcry 070103 007 560246

65216 vollbild

(A higher-resolution version of the one I already posted):

screenshot far cry 2682x1698 200

A screenshot of the Boat showing minigun tilting in first person:

494910 2004 03 24 04 767842

A screnshot of mp_dune showing Buggies with no machineguns on the top:

TiIM5boOlk

I have found a series of very interesting images for the part on some Japanese game magazine site by pure miracle.

Here's the link to the web page they are on:

4gamer.net

This series of images portrays Far Cry as seen on GDC 2003.

The Crytek section itself:

001

High-resolution pictures of the editor:

These two show the true name of a level with blue cloudy sky (I have a hypothesis that this is the "proto-Fort" of sorts), seen in the previous parts. By the way, trigger icons are different:

004 1

The cloudy section is also placed on this level:

018 1

006

It is mind-boggling to see that we managed to recreate the HUD quite accurately:

016 1

020

021

And that's a scout in hi-res:

012

And now we have come to the main reason why this part even exists.

I have visited the site of Far Cry's lead 3D artist, Maksim Aristov, and there, in the "Crytek" section. I have found some incredibly interesting images.

By the way, here's the link to the site:

Maristov.com

So, let's admire the work of a man who made a great deal of the game's models.

These images probably date back to the time when Far Cry was supposed to be a shooter with aliens and dinosaurs.

Here's a render of Coelophysis:

charactercoelophysis

Some renders of aliens' models:

characteroldalien92

characteroldalien2

And a render of this cyborg'y creature:

characteroldwarm12

Reminiscent of this, don't you think?

KPB3Ijw82XY


These are renders of some hi-tech weapons, likely dating back to this era:

weaponalienassault

weaponaliendisk

weaponaliensniper

Then come the pictures from the time when Far Cry followed the concept we see now.

Renders of the original mercs' models:

charactermercsingame

Desert Eagle model, somewhat different from the one we know:

weaponde

Humvee's high-quality model:

vehiclehumveehigh

Various props:

propbarrelingame

prophtdoorhigh

prophtdoorrealtime

propingame

propstwheel

propsupporthigh

proptank1

proptank2

proptank2realtime

Some temple environment:

envtemple02

envtemple22

envtemple32

Far Cry modders should probably recognise the "embryorear.cgf" model. Here these models are, in a storage room of sorts (by the way, notice the parts of the old HUD on the right picture):

propmutanthangingame

And that's what they are supposed to grow into: a mutant you have likely never seen. Say hello to the Mutant Rear:

charactermutrear3dsmax

charactermutrearpolybump

Let's not forget about the mutants we know.

High-quality renders of Mutant Aberration...:

charactermutantaberr2

..., Mutant Chimp...:

charactermutantaberr1

charactermutantaberr1render

..., Mutant Fast,...:

charactermutfastpolybump

..., Mutant Stealth,...:

charactermutantstealth

..., Mutant Big,...:

charactermutbig

..., Mutated Krieger,...:

charactermutantkrieger

charactermutkrieger3dsmax

charactermutkriegeringame

...and Mutant Omega:

charactermutomegahigh2

charactermutomegapolybump

I think all Far Cry fans should thank this man for his incredible work.

So, this part has come to an end. More updates will come later.

 Exploring development of Far Cry 1: part 4

Exploring development of Far Cry 1: part 4

Feature 15 comments

This is the fourth part of my article dedicated to telling you about Far Cry's cut content.

Exploring development of Far Cry 1: part 3

Exploring development of Far Cry 1: part 3

Feature 10 comments

This is the third part of my article dedicated to telling you about Far Cry's cut content.

Exploring development of Far Cry 1: part 2

Exploring development of Far Cry 1: part 2

Feature 12 comments

This is the second part of my article dedicated to telling you about Far Cry's cut content.

Exploring development of Far Cry 1: part 1

Exploring development of Far Cry 1: part 1

Feature 20 comments

This is the first part of my article dedicated to telling you about Far Cry's cut content.

Comments  (0 - 10 of 31)
roadiereloaded
roadiereloaded

this is so awesome - outstanding research. I really love this. In the 'Crysis in the making' talk at GDC 08, Cevat mentions that FarCry "... at one point had Dinosaurs, had Aliens, in fact two alien races, a story where there were no, ahm, non human AI at all, and finally it turned out to have Mutants. And this all in 3 years, so you can see that there is not really that much time to develop this kind of enemies and we made a mistake by developing the mutants pretty much last minute in the development."

Looking at the concepts for the Krieger headquarters I think I am going to build from those for my reloaded mod. I hope that is ok.

And also when I see the concept art it comes so much closer to what I had envisioned for the whole feel - so much darker and more like Kong Island (if that makes sense). Especially love that Aircraft carrier wreck with overgrowing vegetation - that looks so much better than the naked wreck. I was thinking of replacing that with a container ship wreck but seeing that image (https://www.abcgames.sk/simage.asp?s=5&id=6429&num=4310) I might try to model that. so cool.

Really looking forward to this mod - great work - kudos.

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FarOutCry
FarOutCry

Thanks for sharing this wealth of info! It's not easy to find these things..

Cheers, and best of luck with development :)

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cghopk
cghopk

does far cry pc have the same campaign as the xbox predators instincts? i miss that game so hard

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Szczekus
Szczekus

Haven`t played them myself, but from what I saw on all the gameplay, only a few key plot points are the same.

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Blue199
Blue199

Holy F*ck indeed.

This looks amazing.

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flippedoutkyrii
flippedoutkyrii

Development going strong in 2018? :)

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changeroftheways Creator
changeroftheways

Yeah, yeah, really strong
I've not abandoned the mod, but I'm being lazy for quite a long time. I think I should upload the content I once wanted to upload and continue the development
My apologies for the long silence

Reply Good karma+1 vote
RIPANDTEAR76
RIPANDTEAR76

if you do upload the content could you make a separate one for the new weapons to add them to the base game?

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noob_1991
noob_1991

Holy. F@#k.
I mean. What.
You guys are insane. I never went half as deep into research as you. That is amazing, I'm pretty much out of words to say. And since I can't be a part of the team (for I'm not capable of doing any of that, honestly), I can only wish you all the best luck and motivation and hope that this project won't go dead at one point of time.
Try not to let us down, guys. You're the best.

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ThePoltergeist82
ThePoltergeist82

How's the development going? :)

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changeroftheways Creator
changeroftheways

The new part of the article is being checked right now, it's 2:45 a.m. (02:45) in the place I live in. It has been 40 mins since I posted it.

Reply Good karma+1 vote
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