Forty-seven Original Maps for Asian Dynasties with 1 Town Center, 3 Covered Wagons +5 TC Limit, 1 Bank Wagon, 1 Mango Grove Rickshaw, 3 Settler Wagons. A faster Build meant for NR20 TREATY. Changes, Resource Trickle, and 20-30k Starting Resources! Bonus game modes included.
These maps I made to create quicker buildups in All types of Treaty games for the TAD version of AOE3.
Maps are unchanged; each has exactly the same things on it.
Originally, I had picked only the most regular Treaty Maps, land and water, for this set. I have now added more maps. And now I have added the last remaining maps from the game to this set.
The difference from Abe's Maps is that these maps give the AI a bigger game, and the point is to create a more eventful experience when doing comp stomps. Each 5k resource means 100 extra score, so AIs also sell less food at their market while upgrading their army. Expect a 35-45 minute game in 2v2 on Hard. The resource trickle is enough for 600 of each resource per 20 during the treaty; this is like a free guard tech. If you want a longer match-up versus AI, this is for you!
Each Map features:
10k XP
5k Export
30k Food, 20k Wood and 20k Gold
+5 TC Build Limit
1 Town Center
3 Covered Wagons
1 Bank Wagon
1 Mango Grove Rickshaw
3 Settler Wagons
0.5 per second resource trickle of Food, Wood, Coin, XP and Export
+7 Outpost/Blockhouse Limit
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Update February 21, 2022: Musket Orinoco correctly buffs starting Consulate Units
Bonus Map mode included: Grand Campaign Maps (Grand Cmp).
Grand Campaign Maps: 2 Covered Wagons +5 TC Limit, 10 Consulate Prussian Needle Guns
(Skirmishers), 5 Consulate Zweihanders (Dopplesoldners), 5 Consulate Czapaka Uhlans (Uhlans),
1 Priest, 5 pop blocks (75 starting population space), 30k food, 20k gold, 20k wood,
12-14 shipments. Select Colonial Age for this mode to work.
This map mode has 38 Maps. Same as NR Maps in other respects.
Update January 2, 2022: Esport Great Plains correctly spawns starting Town Center
Update December 25: Bonus Map mode included: Esport Maps.
Esport Maps: 1 Covered Wagon +5 TC Limit, 1 Grizzly Bear (Pet), 1 Polar Bear (Pet),
1 pop blocks (15 starting population space), 50k food, 50k gold, 50k wood,
12-14 shipments. Select Discovery Age for this mode to work.
Map mode has 38 Maps. Same as NR Maps in other respects.
Update December 12: Musket Texas and Downtown Texas correctly place Explorer Units.
Update November 19: Bonus Map modes included: Downtown Maps and Musket Maps.
Downtown Maps: 2 Covered Wagons +5 TC Limit, 15 Settler Wagons, 1 Mongol Scout,
1 Mango Grove Wagon, 5 pop blocks (75 starting population space),
30k food, 20k gold, 20k wood, 12-14 shipments. Select Discovery Age for this mode.
Musket Maps: 2 Covered Wagons +5 TC Limit, 10 Consulate Redcoats (Musketeers),
5 Consulate Falconets (Cannons), 5 Consulate Lifeguards (Hussars), 1 Spy,
5 pop blocks (75 starting population space), 30k food, 20k gold, 20k wood,
12-14 shipments. Select Colonial Age for this mode to work.
Both of these modes have 38 Maps. Same as NR Maps in other respects.
The new map modes have been tested on 1v1, 2v2, 3v3.
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Update October 27: Included correct Yucatan Map with Native Villages having wider spawning distance from Town Center.
Update October 6: Fixed NR Pampas in uneven team setups. It will now spawn Bank Wagon, Grove Wagon and Settler Wagons. (Tested with 3v3, 4v4, 3v2, 4 Player FFA, 1v1).
Update September 30: Fixed NR Rockies not spawning Town Center in 3v1s and other odd setups.
Added: NR Andes - Upper and NR New Unknown.
August 29: NR Yucatan native post is larger distance from the TC (15) rather than smaller (10). This should help Asian AIs always build wonders correctly on this map.
Update August 16: NR Lrg Siberia now places Explorer Units (also added avoidall2 to NR Sibera)
Update August 7: NR Lrg Silk Road places Explorer units properly. (Used avoidall2 and avoidImpassableLand2 with 2.0 and 5-15 radius with 10 unit radius.)
Update August 2: Added 9 Large Maps
Update June 17: Added 16 more maps
Update June 29: Added 6 more maps
June 29: Fixed Bug in NR Pampas not spawning extra units correctly; made spawning distance shorter to Town Center (5 to 8) rather than longer (10).
Update July 26: NR Borneo now should always place starting Explorers (changed avoidall to avoidall2; 7 to 2, and avoidImpassableLand to avoidImpassableLand2, 6 to 2.)
Update July 27: NR Indochina now places Explorers always (avoidall2 to 2 instead of 7; avoidImpassableLand to 2 instead of 6.)
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Maps included:
Deccan
Great Plains
Mongolia
Orinoco
Ozarks
Siberia
Silk Road
Sonora
Borneo
California
Hispaniola
Honshu
Indochina
Saguenay
Added:
Araucania
Carolina
Himalayas
Himalayas - Upper
Yukon
Andes
New England
Yucatan
Texas
Yellow River
Northwest Territory
Painted Desert
Pampas
Patagonia
Plymouth
Rockies
Added June 29:
Amazonia
Bayou
Caribbean
Ceylon
Great Lakes
Unknown
Added August 2:
Lrg Carolina
Lrg Great Plains
Lrg Sagunay
Lrg Sonora
Lrg Texas
Lrg Deccan
Lrg Siberia
Lrg Silk Road
Lrg Yellow River
Added September 30:
Andes - Upper
New Unknown
And two new map sets, NR Maps & NR Large Maps.
These last six regular maps are playable but not included in NR Map Selection pool. The Large Maps are included only in NR Large Maps set. Andes - Upper and New Unknown are included in download but not in map selection pool.
In addition, Modify Protounit has allowed the following to work on each map:
- Banks Enabled from Bank Wagon
- Mango Groves Enabled
- Halberdier -10 Gold Cost (60), Ruyters -5 food, -5 gold (25, 70)
- TP -100 Wood Cost (from the Asian Dynasties)
- Cuirassier -25 Base HP and -5 Gold and -5 Food Cost (475 HP, 145, 145)
- Oprichnik -25 Base HP and +30 Food Cost (225 HP; 120, 60), Strelet -5s train time (Instant with Cards)
- Indian Rajputs -20 wood (15), +10 HP (160)
- Mahouts -150 food, -25 wood (250, 225), -5s train time (55), -2 population (5)
- Indian Gurkha -5 gold (45), +10 HP (125), Flail Elephants +1 speed (5)
- Monitor Cost decreased by 200 Gold
- Portuguese start the game with +50 Wood
- Tomahawks -0 food (75), Kanya Horsemen -25 wood, Mantlets -25 wood, Forest Prowlers +10 HP (120)
- Ashigarus +10 gold (50), +1s train time (34), -1 speed (3.50), Yabusames -20 gold (130)
- Samurai -10 Food and Gold (90, 90), +10 HP (240), -1s train time (44)
- Dog Soldiers -40s train time, Skull Knights -25s train time
- Iroquois Travois -15s train time, Medicine Men -15s train time, Warrior Priests -10s train time
- Heavy Cannons, Great Bombards, Rockets +100 HP, Gatling Guns +50 HP
- Outposts, Warhuts, Nobles Huts, Blockhosues +7 Build limit, Castles +5 Build limit
- Dutch +15 Settler Build Limit (65)
- Axe Riders -40 Food Cost (120)
- Town Centers +5 Build Limit (6 in Colonial, 8 in Fortress)
Place in My Documents - My Games - Age of Empires III - RM3
Then run Age of Empires III: Asian Dynasties and select "Custom Maps" in Single Player or Online to play.
AI can play all these maps: Plays best with Flycatcher + Guardsman AI installed.
Please enjoy the maps!
These map modes can also be played starting in Colonial Age, and I advise that for each game mode if the game is not a Treaty. Musket and Grand Campaign Modes still require players to start in Colonial Age and not Discovery in order for the AI to make Military Units.
Think of it like a Deathmatch with a few extra units, but for Rush Games. From anywhere from 5 to 25 minutes for 1v1, or longer for 2v2. It can be a great way to freshen up your game experience with a competitive match on single player or multiplayer.