Take the role of special forces unit "Iota-9", who is send to investigate an facility under lockdown after an heavy containment breach and rescue a child lost in there, but he isn't alone there as he explores the mysterious place. Full level based in a hopefully detailed, high quality big indoor building. Currently In development.

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Enemy concept

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BLOODFURY's main enemy will be an something. Something that will always watch your steps from anywhere and breath down your neck constantly and make sure you will never be safe.

This is a concept scene I created on how I want the enemy behavior to look like during events, and how it actually looks and moves.

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Blue199
Blue199

But you are still working on AWTIP, right?

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chinese_BMXer Creator
chinese_BMXer

Additionaly I'll release my previous project "Death Valley" as it is in it's current state the next day. I can't work on it and I don't feel good anymore. It's two full levels with gunplay, vehicles and a bit of story in it regarding the Resistance and the enemy faction

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chinese_BMXer Creator
chinese_BMXer

No.

Jokes. I do. That "mod", more feeling like a stand-alone "Far Cry 6" game itself is goddamn huge, I feel like Ubisoft developing a Far Cry from the start at the moment as but just a single man. But I have it on side now since I'm extremely burned out at the moment and have temporarily work relating to my apprenticeship piling up in real life so I'm just taking on lighter projects such as this and simple SP levels which don't need alot of time. When this is all over I'm returning back to AWTIP.

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