Blood Harvest
Full Version 6 commentsUnleash Doomguy's thirst for redemption in Blood Harvest. An unofficial expansion to SIGIL, Rip & Tear.
After vanquishing the formidable Baphomet, Doomguy's victory was abruptly interrupted. As he stepped through the portal, his intended journey to Earth took an unforeseen detour.
Instead, he found himself ensnared within the malevolent grasp of Agonos, the Blood Harvesting planet.
Trapped within the crimson-drenched hellscape of Agonos, Doomguy became a captive of the insidious forces that ruled this forsaken realm. Shackled by chains of darkness,
he was imprisoned deep within the bowels of this wicked domain.
Doomguy awakens to the grim reality of his confinement in the heart of Agonos. Surrounded by the chilling echoes of suffering souls and tormented by the ceaseless thirst for blood,
he must navigate the treacherous corridors and nightmarish landscapes of his prison.
In the blood-soaked realm of Agonos, the battle for escape and redemption begins.
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After around 4 years of design, trial and error my mappack is finally complete.
While SIGIL was John Romero's Unofficial 5th Chapter to Doom 1. This is my Unofficial expansion to SIGIL.
Update: After further play-testing, it is possible to beat the maps without using freelook by strategically utilizing jumping, crouching, and employing clever platforming when necessary.
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Unleash Doomguy's thirst for redemption in Blood Harvest. An unofficial expansion to SIGIL, Rip & Tear.
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It's a separate download, I didn't include it nor Brutal Doom since those aren't my mods: Moddb.com. Here you go :)
Question: is jumping allowed?
That is the only way I was able to get to one of MAP01's secrets.
Jumping is definitively allowed :)
I had trouble recovering my account on doomworld unfortunately :( I was planning on making a post about Blood Harvest on the forums there.
My intention was originally to have this map-pack run on Doom 1 just like the original SIGIL. However far into development, maybe not even a month ago I decided I would like to try to make a Doom 2 version so I could include the super shotgun. I figured while I was at it I would include a few Doom 2 textures here and there to differentiate the versions.
However when I first started going over it I ended up finishing up my maps using Doom 2 since I was so happy with the look. I still have the unfinished Doom 1 version from mid may from before I went over to Doom 2.
That is unfortunate. Do you still need a Doomworld account to submit to idgames, though?
I wish I could help you, but I got permabanned there about half a decade there over some silly spat that I have since regretted. Oh well. :(
Neat! When I think of SIGIL, I think of Ultimate Doom, so I find it a bit odd that this mapset would require Doom II, but that is cool.
Do you intend to have it uploaded on idgames as well?