Ever wanted to see Chip's Challenge-like gameplay in the 2.5d Doom engine? Look no further! Blocks of Doom II is a top-down gameplay mod for ZDoom (and perhaps Skulltag) that approximates the gameplay of the 1992 DOS game Chip's Challenge. I say approximates, it doesn't totally replicate it. There's plenty of new obstacles and beasts to overcome, and the puzzles, like Chip's Challenge, are at times incredibly frustrating - not necessarily because they're hard to solve, but that everything is out to get you, and you only have 1 precious health point! Did I mention there's a timelimit, too? There's not a lot of activity within the development team at the moment, so I'm hoping to recruit some extra contributors by posting here. :) I've gotten good feedback so far, but for this project to flourish we need a few more contributors to speed up level production! Due to the nature of this project, you don't need to know anything about mapping, just a little ZDoom scripting. :D

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Blocks II v0.2 Editing Package

Blocks II v0.2 Editing Package

Mapping Tool

This editing package comes with all you need to make your own levels for Blocks of Doom II version 0.2!

Blocks of Doom II version 0.2 (patched)

Blocks of Doom II version 0.2 (patched)

Demo 8 comments

Latest official release of Blocks of Doom II! Click "read more" for its new features, and how to run it.