Ever wanted to see Chip's Challenge-like gameplay in the 2.5d Doom engine? Look no further! Blocks of Doom II is a top-down gameplay mod for ZDoom (and perhaps Skulltag) that approximates the gameplay of the 1992 DOS game Chip's Challenge. I say approximates, it doesn't totally replicate it. There's plenty of new obstacles and beasts to overcome, and the puzzles, like Chip's Challenge, are at times incredibly frustrating - not necessarily because they're hard to solve, but that everything is out to get you, and you only have 1 precious health point! Did I mention there's a timelimit, too? There's not a lot of activity within the development team at the moment, so I'm hoping to recruit some extra contributors by posting here. :) I've gotten good feedback so far, but for this project to flourish we need a few more contributors to speed up level production! Due to the nature of this project, you don't need to know anything about mapping, just a little ZDoom scripting. :D

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Blocks of Doom II - Seeking Contributors!

Blocks of Doom II - Seeking Contributors!

News

With much of the current development team bogged down with real life crap and alternate Doom projects, the ambitious Blocks of Doom II project is in desperate...

How to get Blocks of Doom II (any version) running

How to get Blocks of Doom II (any version) running

Starting a mod Tutorial

Stuck trying to get this mod working? Unsure what sourceport or version you should be using? Read on and find out whether or not you're doing something...

Version 0.3 Alpha 2 Released!

Version 0.3 Alpha 2 Released!

News

New alpha of Version 0.3 available! Potential level contributors, listen up! :D