It has been three weeks since Sam's sister was supposed to return from Salacia station, one of Carthage's underwater facilities in the Pacific Ocean.
Unable to get satisfying answers from the globe-spanning corporation, Sam decides to take matters into his own hands.
Set twenty years before the events of SOMA and the WAU,
Black Noise is a stand-alone story in the same universe.
The goal is to create a survival horror experience with many of the same gameplay mechanics seen in Frictional Games' older titles,
combined with the narrative driven style of SOMA.
- An inventory system similar to the ones in Penumbra and Amnesia.
- All new enemies with custom models and AI, and over a dozen new props.
- An original soundtrack with over 30 new tracks.
I’ve realized that it’s been over two years since our last progress update and that there has been little to no communication from us this past while, and as such it only makes sense that there should be an update on the status of the project. Black Noise has progressed significantly over these past few years and many talented members of the community have contributed to its development during that time, allowing it to grow from a small hobby project to the ambitious, full-length experience which exists today.
The mod is currently in the late stages of development and the majority of levels are playable from start to finish, though we don’t have any sort of release date currently. Much of what’s on this page is outdated and more information will be revealed in the coming weeks/months as things progress. Until then, rest assured that development is still very much ongoing and that we are very excited to show you what Black Noise has become.
Update on the development of the Soma mod Black Noise.
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