It has been three weeks since Sam's sister was supposed to return from Salacia station, one of Carthage's underwater facilities in the Pacific Ocean.
Unable to get satisfying answers from the globe-spanning corporation, Sam decides to take matters into his own hands.
Set twenty years before the events of SOMA and the WAU,
Black Noise is a stand-alone story in the same universe.
The goal is to create a survival horror experience with many of the same gameplay mechanics seen in Frictional Games' older titles,
combined with the narrative driven style of SOMA.
- An inventory system similar to the ones in Penumbra and Amnesia.
- All new enemies with custom models and AI, and over a dozen new props.
- An original soundtrack with over 30 new tracks.
I figured it was about time I released a proper update for the project; so here it is.
We've made a lot of progress on Black Noise these past few months. The main gameplay features has now been implemented and/or finished, several new ambient tracks has been made by our composer, the AI for the new enemy has been programmed and several sizeable new maps has seen the light of day.
Rest assured that Black Noise is in no danger of being scrapped and progress is being made almost every day even though there's been few updates to this page as of late. I will add more screenshots and videos as we progress.
Please post any questions you might have in the comment section below or on the main page and tell your fellow Frictional Games and Soma enthusiasts about the project.
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