Introduction

SOMA: Cutting Room Floor is a project that aims to restore content that was cut from the final release by the developers but still present in the games files. While there are no exceedingly drastic changes to the overall game it is worth keeping in mind that this content was cut for a reason, and can alter the experience that Frictional Games originally intended. Therefore it is highly recommended that you refrain from using these mods if you have not already played the game, as the Cutting Room Floor is aimed at returning players who wish to experience a different take on SOMA.

As the restorations vary in quality and immersion each change is uploaded as an individual mod so you can leave out those which you don't like the sound of.

The Mods

Currently, the project consists of three functional mods that can be found in the files section. These include

The Ark - Restores cut dialogue from the Ark including a full conversation between Simon and Catherine

Omicron - Restores a significant amount of cut lines from Omicron, most of which occurred as the player explores the station as well as some puzzles and the cut 'patchwork man' enemy.

Akers - Restores some voice lines that Akers was originally supposed to say as he stalked the player through Theta.

Upsilon - Restores the unused "suitrobot' character as well as a significant amount of unused dialogue, data-buffers, sound effects and comments from Simon.

Future Additions

The Curie - Restores some datamine dialogue for the crew of the Curie. Also changed the circumstances for a conversation between Simon and Cath that while could occur in the vanilla game would only do so under obscure conditions.

Enemies - The latest omicron update introduces the first 'cut enemy' to be restored to the game. The next enemy that will be focused on is the crawler as it can be easily implemented into the game. As for the other two main enemy types; the spider and the old fleshers, there are currently no plans to introduce them as part of CRF as there are no areas in the main game that are suited to them making implementing them in a seamless way difficult.

Installation

Download the desired mods from the files tab of this page. Extract the .rar files into your SOMA/mods directory. Launch the game with addons and select the mods which you wish to load.

These mod can be used concurrently with my Hard Mode Mod

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The most recent update to CRF Omicron has brought about a change that I personally never thought I'd see. Thanks to SOMA modder Kevin Loodren, the unused "patchwork man' enemy has been restored to a functional state and introduced into the mod. Previously only appearing as a static prop, he now will rise and pursue the player throughout the Omicron station.

PatchworkMan

The update also has introduced a few other minor features that I initially released. Diving through the thousands of lines of code associated with the map revealed many interesting sequences and events that had been removed from the final release by the developers. Most noticeable is the requirement to charge the battery pack before it can be used to power the suit. Aside from the restoration of a few missed dialogue lines the only other major restoration was the scares and hallucinations that Simon was supposed to experience throughout the site. It seems that the original intention was that Simon's physical and mental condition degraded he would experience hallucinations as his circuitry begins to malfunction.

It's painfully obvious why most of these 'spook events' were cut as they harm the atmosphere and feel quite out of place. I had to make the choice here between staying to the CRF vision of restoring all content that could possibly be restored or leaving it out in order to preserve the original atmosphere as much as possible.

CRF Omicron

What's next?

In terms of Soma Cutting Room Floor I'm coming close to having restored most if not all of the cut content that is feasibly possible (unless the devs want to give me every build and voice line ever recorded 😉). Kevin is polishing of a function version of another cut enemy the 'crawler' which I will then implement probably in an update to CRF Upsilon. Apart from that next site that will be focused on is the Curie, which will be rather minor and see only the restoration of a few lines of dialogue and data-mines.

Additionally as I've been making these mods I've been compiling a document that details every single evidence of cut content that I could find within the game files. There is a huge amount of cut-content that got removed from the files been referenced only in script fragments. Some maps have leftover triggers that are evidence of whole new areas that never made it in.

RSS Files
Cutting Room Floor: Upsilon V1.1

Cutting Room Floor: Upsilon V1.1

Full Version

Current version of CRF Upsilon. Includes fixed seamless loading and cache issues that were causing problems for some people.

Cutting Room Floor: Omicron V1.1

Cutting Room Floor: Omicron V1.1

Full Version

Version 1.1 update for CRF Omicron - Includes some newly restored content as well as the patchwork man cut enemy.

Cutting Room Floor: The Ark

Cutting Room Floor: The Ark

Full Version

Restores dialogue between Simon and Cath when on the Ark. Extract to your soma/mods directory and launch the game with add-ons.

Cutting Room Floor: Akers

Cutting Room Floor: Akers

Full Version

Restores voice lines for Akers that he would normally say as he stalked the Player through Theta Extract to your soma/mods directory and launch the game...

Cutting Room Floor: Upsilon V1.0

Cutting Room Floor: Upsilon V1.0

Full Version

Old version of CRF Upsilon. Use the most recent version of the mod to avoid potential issues.

Cutting Room Floor: Omicron V1.0

Cutting Room Floor: Omicron V1.0

Full Version

OLD VERSION!!! - Initial release version of CRF Omicron. Functional, but only includes the restored dialogue.

Comments
psilocibinum
psilocibinum

I dreamed of a mod that restores old game content, and especially the old brain scan intro!
Please don't quit your job!

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wolfcl0ck
wolfcl0ck

Fine work, my friend. Since you mentioned this is part of an ongoing project, I figure I might as well ask: Are you planning to reimplement the Patchwork Man and Crawler into the base game at some point?

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Mav__ Creator
Mav__

I looked briefly into them. I managed to get the crawler semi-functional minus some animation bugs but as for patchwork man he is a bit beyond me.

As for the project as a whole I intend to put it mostly on hold as I wish to shift my modding focus to Rebirth for the time being. I intend to release what I have completed so far soon.

Reply Good karma+2 votes
corvo.nocturno
corvo.nocturno

Great work, looking forward for the main project, good luck!

Reply Good karma Bad karma+2 votes
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