Experience the consequences of the resonance cascade scenario once again, and play as one of Hazardous Environments Combat Unit marines, Steven Mills. You are not a survivor, you are sent on a mission. Secure Black Mesa Research Facility with the rest of your squad and eliminate any hostile forces. This mod is not a recreation of any existing mods. We will try to stick to the canon of the Half Life universe as much as we can and make everything believable. You will experience Black Mesa disaster from a perspective of the villains and even see Gordon Freeman in person. Mod developers: hecumarine - lead developer, mapper laualamp - modding assistance, animations gurkha - weapon modeller JDCreative - bonus soundtrack

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Report RSS Chapter 2: Dangerous Facility remastered (view original)
Chapter 2: Dangerous Facility remastered
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23-down
23-down - - 3,558 comments

Fantastic enhancement. Not sure about the lights just yet. While it looks good it still looks somewhat simple. Realistic but not necessarily that appealing for a scifi shooter.

Some note worthy stuff:

Why is there a huge steel box next to a reception area? << Add stuff only if it would make sense under normal work life conditions.

It's also so huge and heavy that you would probably require a forklift to drive it around. I doubt that many forklifts drive in this area. Same for the wooden debris in the center. While it's possible that somebody carried it as a weapon... This just doesn't seem to be happening next to any storage hall under normal circumstances. So it's not that well chosen. And running around with a palette ain't an easy task let me tell you. I worked with them in the past. Average weight 20kg to 24Kg and even heavier when wet.

Don't take this comment as discouragement or insult but as a reminder to tell these tiny little stories of dead npcs. Let the player figure out what most likely happened to any dead specific npc but at the same time make sure that it does make sense. :) You're both telling a story by active encounters and environments as well as by things that happened in the past. In this case of dead npcs and debris. My point simply is it to find more appropriate place holders to fill empty halls and rooms. If the debris in the center are rubble from the ceiling (looks like it) then disregard my comment about palettes.

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hecumarine Author
hecumarine - - 310 comments

Thank you for the suggestions, I really appreciate it, I agree on most parts, especially the metal crate to the right, the wodden debris however is actually a part of the ceiling that broke and fell down after disaster, it's not even wood actually, notice that it has the same material as the ceiling. But I will consider what makes sense and fits and what not, and eventually make some improvements.

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Lucifer97
Lucifer97 - - 234 comments

Nice to see it still going strong, keep up the good work !

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Description

Showcase of graphical and environmental improvements for Chapter 2. Almost every room in the chapter, previously added, received such graphical enhancements

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