Using Black Mesa assets as well as much of our own custom made content, Hazard Course features a complete re-creation of Half-Life's training level, including new dialogue and voice acting, HD models, textures, and detailed environments.

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Report RSS Female HEV Suit (view original)
Female HEV Suit
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ChrisBryant Creator
ChrisBryant - - 1,087 comments

Note: The lambda isn't flipped, the image was simply mirrored.

Full size image here: Goo.gl

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not
not - - 51 comments

Really well done.

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Pauolo
Pauolo - - 511 comments

Now you just need Gina's head to complete the character. =D
Still, it's a nice female version of Black Mesa's suit.

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TheBoxNoob
TheBoxNoob - - 34 comments

That'll be up very soon.

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Johnathan_Freemond
Johnathan_Freemond - - 15 comments

Personally I like the one "Operation Black Mesa" mod has drawn up for their Gina.
Moddb.com
But this is still good.

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Dejected-Angel
Dejected-Angel - - 1,366 comments

Dude, that HEV completely looks nothing like the one in the original Half Life,
this does

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ChrisBryant Creator
ChrisBryant - - 1,087 comments

Honestly, I think that one looks TERRIBLE. It looks absolutely nothing like the HEV suit, and it was clearly designed to show off the figure.

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TheBoxNoob
TheBoxNoob - - 34 comments

But that is concept art.
It also looks like she is wearing a Latex HEV suit since she looks like a pornstar.

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ChrisBryant Creator
ChrisBryant - - 1,087 comments

Concept art or not, if you look at the HEV suit you shouldn't instantly think "rule 34," otherwise you're not doing it right. Their's is worse than that Hazard Team concept that's less than 50% armor. At least it resembled an HEV suit past a lambda.

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TheBoxNoob
TheBoxNoob - - 34 comments

I don't think of Rule 34, my instant reaction would be "Oh God, why..?"

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ChrisBryant Creator
ChrisBryant - - 1,087 comments

I find them to be more or less one and the same.

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bloodshot12
bloodshot12 - - 264 comments

As long as you guys base Gina's design on either the HL1 hologram or the HD Day One model it should look fine.

Just don't take inspiration from the Decay model, GBX's version looked like a man with a unibrow and makeup.

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CodeBlackNL Author
CodeBlackNL - - 212 comments

That is the best comment I have ever read.

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ApornasPlanet
ApornasPlanet - - 4,118 comments

Me too. I hate sexism in games

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WNxKraid
WNxKraid - - 225 comments

I think it's a very good one.

If you're planning to export this from C4D to smd, i'd strongly recomend I/Ogre (http://skinprops.com/iogre.php) which is able to export rigged and animated models very well.
Also you should use the "Vertex Normal Tool" (http://frostsoft.blogspot.de/p/plugins.html) since Cinema sometimes does a poor job with that.

Also bake your low poly maps with a triangulated mesh with corrected vertex normals, or it might cause some unwanted texture distortion.
You might have noticed that allready when slicing a quad into triangles, sometimes the texture alignment changes depending on which direction you you sliced the quad. That's because the vertex normal calculation changed from beeing based on the quad to based on the triangles.

I think that's what is causing the shading issues on the sole of the boots.

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NickyTannock Creator
NickyTannock - - 183 comments

Thank you for the excellent advice.

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xalener
xalener - - 1,605 comments

How she gonna bend those elbows

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CodeBlackNL Author
CodeBlackNL - - 212 comments

Magic.

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