Between Empires v0.4 - NEW GAME REQUIRED! Featuring world map optimization, new faction troop trees, new diplomacy features and numerous bugfixes.
Note that in this version, only 28 factions out of 33 have finished troop trees - other ones are not playable.
Changelog:
Overhauled diplomacy - now it is possible to do most of diplomacy actions by talking to minister (secretary of state) - no companion needed. See more info in mod moddb or discord page.
Added possibility to exchange centers in peace negotiations menu. Added war reparations as a war result.
Added possibility to make military alliances with factions.
Added infamy mechanics, with which factions will react to nations being too agressive and expansive.
Added troop trees for Switzerland, Papal States, Tunisia and Morocco.
Added Italian Unification questline (available for any Italian faction, speak with minister of your faction to start it).
Added German Unification questline (available for Prussia, speak with minister to start it).
Italian villages now have Redshirts instead of European insurgents as rebel troops.
Added more centers for Denmark, Germany, Austria and Switzerland.
Added popup message for AI factions finishing researching important technologies.
Decreased requirements for renown and relations to become a vassal in 3 times.
Finished game start character background text.
Wurtemberg and Hannover factions won't start game with breechloading rifles tech researched.
Added arab cities siege scene.
Changed the way lords and centers get reinforcements: now they will get troops of their current faction, instead of their original faction/culture.
Soldiers in battle will now spawn in more spread out formation.
Bug fixes:
Code optimization: fixed most of world map freezes.
Fixed bugs of training villagers quest where villagers had wrong weapons and no clothes.
Fixed bug of tax collecting quest where wrong scene was used for town tax rebels.
Fixed bug where player's custom faction cannoneers were clones of player.
Fixed bug where cannons could spawn in interior scenes.
Fixed bug where Russian lancer didn't have a torso texture.
Fixed bug where battle could not be won without retreating if player fell unconscious.
Fixed bug where renaming your faction leaded to changing it's color to red.
Fixed bug where you couldn't recruit soldiers in some of your villages.
Fixed bug where dragoons didn't react to "Use melee weapons" order.
Thank you guys for this mod it becoming one of Favorite Warband mod.
My Papal States troop tree is blank.
This is glorious...i'm crying
Will you add a Freelancer? And without it, the mod is boring, you can’t earn money for a start, get ammunition, improve relations, increase fame. I hope to add it in the next update
We aren't adding freelancer under any circumstances
why don't you add?
why would you want to be a soldier in an ai army anyway
ladies are just saying surrender or die and taking citys are extremely difficult how do yo call for reinforcements in sieges,also whats discord? great mod anyway.
Because it’s interesting, you can earn money, improve relations with a lord or a king, you can get ammunition.
that still sounds dum,you wont control the lords army in battle you will just be fodder,and your talking about earning money what 16 pounds a week.this mod is clearly designed for you to start as a ruler and improve your kingdoms tech.
In general, the salary is also increased to raise ranks. For example, at the maximum level, the salary will be 300 dinars per week. This is a lot and you can deposit money so that you get interest. And playing for a soldier is very interesting, you can immediately improve relations with the lord ilm with the king, you can get ammunition. You can also become a vassal of a kingdom right after the service. Playing for a ruler is also interesting, but not more interesting than a soldier. For example, there is a freelancer in 16th century fashion. It is very interesting to play for a soldier or other mods with freelancer
Silverf is entirely correct. Im awfully sorry, but literally under no circumstances will we add freelancer. Its antithetical to how we want the mod to be experienced
But the freelancer will not interfere and is not difficult to add.
Not going to happen, sorry.
A friend question: should I download all packages for the most up-to-date?
I work on a mod for another game with a similar theme focused on the 19th century. Could I help you with something?
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It says RGL error, any advise?