Main file re-uploaded from Medieval Total War Italia and Total War Center. I do not claim ownership over any of the material here, please get in touch with the creators for licensing information.
I was enjoy this mod (since I'm also italian like the author) when I noticed that even if I conquered all of Anatolia as the Eastern Romans (defeating the turks) and 20 turns in the campaign I WAS LOSING A WHOPPING 10K A TURN (and in twenty turns I DIDN'T HAVE THE MONEY TO BUILD A SINGLE BUILDING). After an investigation i realized that the modder (or the genius that made the submod) created some of the most retarded scripts i ever seen (apart from the infamous garrison script, which is almost universally hated by the Total War community), these scripts steal you money and punish you for CONQUERING CITIES and WAGING WAR (yeah in a game called Total War this makes a lot of sense). So, if you are like me and you'd rather playing a historically accurate yet enjoyable and satisfying game, download this patch. I disabled the Garrison, Money and Warcost scripts leaving the other ones intact since they aren't so unbalanced. To install the mod, just extract the "data" folder into modfolder
Replaced campaign script txt with your version in imperial campaign folder in data folder, but I don't see any changes to my money. Does it only work for new campaign (not saved campaigns)?
Yes, i guess you'll have to start a new campaign to see the effect, it's annoying because i also had to restart a byzantine campaign (30 turns in, conquered all of anatolia but somehow with -30k deficit, so much for realism...)
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