In the morning of December 16th,1944 German Forces launched a surprise attack in the dense Ardennes Forest in Belgium and Luxemburg. Allied High command is hastily rushing re-enforcements to the area, to counter the surprise attack and prevent them from crossing Meuse river. Can you stop the elite of the German panzerdivisions, or vice versa,lead them to victory? Find out. Features include but are in no way limited to: -The new Automatic Territory Capture system (thanks to AnyGameX) No more flagpoles simply capture territory by having more men in it than your opponent. -Fuel and ammo consumption -Realistic tank combat featuring historic penetration values, tanks have their turret rotation times reset to the actual speeds of real life, visibility reduced to reflect the limited line of sight from tanks' vision blocks. -new units such as the Sturmtiger, M36 'Jackson', M4A3E2 Sherman "Jumbo" and many,many more. - more than 35 exclusive high quality winter maps & realistic athmospheres
No new unit, but finally a correct model: the StuH 42, based on Stug III.
Credits for this nice model go to DMz, Eliwood and Inukshuk.
Side Skirts/Extra Armor would be upgradable no?
Would be a nice prey for Bazooka teams ^^
sure, as it was before.
Well viglyadit' in a winter skin))) and PT will stug 3 be???
It looks very nice winterised, are you planning on adding the StuG III G was well at some point? Maybe with optional tank commanders?
does the commander already work with the Stug III?
I have been thinking of that, but not sure.
Stug III and IV are almost the same vehicle, just a different suspension.
I have the Stug IV with random skins and supplies in the mod and very much like it, so I guess I will stay with that.
Besides, I would have to make several new reskins for the StuG III,
which will cost precious time just for the sake to have a different model in.
Yeah, the tank commander is possible, you just have to add the commander model to the .abp file.
You also have to change the shader for the hole under the cupola to show up, in the .rgm, look at the body, barrel, and suspension parts, and change the shader to the "1bit uv off" shader (that's not exact, i'm typing this from memory, but it's the same shader as is used for the tracks).
Of course, your an excellent skinner, so you could probably just fix the alpha on the skin and not need to change the shaders on the model.
I see the models at relic news forums when they're first released, and they're really good, but when I see them in your mod they are mind blowing, you do very good skins!
Thats the right StuH 42 with StuGIII Chassis! Gratulation good work boys
What map?