In the morning of December 16th,1944 German Forces launched a surprise attack in the dense Ardennes Forest in Belgium and Luxemburg. Allied High command is hastily rushing re-enforcements to the area, to counter the surprise attack and prevent them from crossing Meuse river. Can you stop the elite of the German panzerdivisions, or vice versa,lead them to victory? Find out. Features include but are in no way limited to: -The new Automatic Territory Capture system (thanks to AnyGameX) No more flagpoles simply capture territory by having more men in it than your opponent. -Fuel and ammo consumption -Realistic tank combat featuring historic penetration values, tanks have their turret rotation times reset to the actual speeds of real life, visibility reduced to reflect the limited line of sight from tanks' vision blocks. -new units such as the Sturmtiger, M36 'Jackson', M4A3E2 Sherman "Jumbo" and many,many more. - more than 35 exclusive high quality winter maps & realistic athmospheres
Finally, the Stug III has made it into CoH. Credits for the model go to DMz and Eliwood. The Stug III can also be upgraded with a commander. Will replace StuG IV within 6th SS Panzerarmy
******* aswsome!!!!
I love it, very good job!
Can you explain me whitch its diferent from StuG IV .
so it is the same but faster with less sloped armour
Stats-wise, the only thing i'd expect to be different is the option of a Tank Commander. Otherwise, it's just a different model and skin.
Excellent work, as always. Kinda makes me sad that the other two docs aren't getting this beaut. :)
I like the random skins for the StuG IV too much ;)
True, true, but after seeing these skins I can't help but wonder how they'd great look with their own random skins & late/early switches :)
*great they'd look (must refrain from typing at 4 in the morning :x)
what would be the difference of this and the stug IV?
@doom44 they had the same gun