The times when we lack the time to write news posts, are always the times where the most progress is made. Even if it doesn't look like it behind the scenes there is an unbelievable bustle going on. And then when everyone calms down for a few days, we decide to take some time to post a progress report again.
Another big playtest took place on the two weeks ago. It lasted for several hours and with the help of the team and a good bunch of dedicated volunteers we managed to get a long list of bugs reported and fixed.
Firstly here are shots of the totally revamped bg_ruin. Steve worked his butt off to improve it in the short period of time.
Bugi has helped to fix a lot of map bugs in an unhuman short time and Predator didn't sleep for almost a week to fix all his maps without a break.
The lack of sleep payed off though. Predator fixed around 10 maps at once and the result is pure potential player pleasureness. Here are some shots from ForestRoad
The revamp of ruin not being enough already, Steve has started his next sideproject, a rebuild of bg_ruin. This map might be released in a mappack or via the forums as custom map.
A few other things that got done recently: Marzy revamped the weapon reload animations and added new hands to a bunch of models.
Ben fixed around 30 codebugs. JMW, Smashed and XSpike prepared their maps for 1.2.2.
With the first pieces of the HL2 SDK have been released, the Battle Grounds 1.2.2 will be the final release for HL1. We have already started planning BG:S which will be released over steam.
The first experiments of porting bg maps were successful. On the one hand Source offers unbelievable new aspects for future gameplay. On the other hand it increases the workload for mappers and modelers drastically. But be patient. BG:S will be one of the top HL2 mods. We promise this and will do everything necessary to make that happen.
To finish off here is a snapshot of XSpike's work in progerss port of bg_snowlake: