Bannerpage tries to add where Native MBW is thin and aims to significantly improve areas in which game hasn't aged well. It creates more immersive experience for hardcore players, returners but also new, younger players. At the same time mod religiously protects game's core values - single player campaign balance and maintains Vanilla's scent. Bannerpage is a full conversion from Native back to Native. Overhauled graphics, distinctive/immersive factions, new animations, new well balanced items, new music, new sounds, new scenes, improved AI, neat UI, new game mechanics in areas that don't affect balance but significantly improve player's experience and many, many more. Mod gives player multiple new options in almost every situation and thus adds a lot to the game's depth. I am dedicating Bannerpage to my two sons as monument of their father's love. Greatest thanks goes to my wife for her patience, love and support during many hours spent in making this mod.

RSS BannerPage Features and Installation

Main article content is already very summarized please see details inside. Thank you.

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Main features

  • Diplomacy 4.3 - Kingdom Management
  • PBOD Pre-Battle Orders & Deployment v.0.92.5 ( + all later non WSE updates added) - tactical options, important battle mechanics fixes, new commands and formations
  • Freelancer 1.6 (all known bugs fixed) - serve under any Lord as common soldier
  • Custom Commander (v.1397, some parts rewritten for better fit), level up your Companions faster by controlling them during battles and gain more EXP
  • Custom Troops (Player's Kingdom, carefully added/balanced)
  • Tournament Play Enhancements 1.5 (factionized)
  • Duel Kit (rewritten code - added many new features) - Duel any Lord (improved AI)
  • Hunting (all across Calradia) - collect your trophies and make lucrative sale
  • New Recruitment System - 7 ways (completely new realistic system and new code)
  • Camp Entrenchment (has meaning now - armies need to rest to remain fresh and maintain map speed)
  • Sea Trade, Sea faring and Sea Battles
  • Bridge Battles
  • Customizable Sparring Matches (separate from dueling)
  • Investment/Bank system Landowners/Moneylenders
  • Dark knight invasion (fully implemented, optional - player's choice)
  • Enslaving villagers - put them to work in Salt mine, make gold
  • Enhanced Trade (Trade Ledger, trade goods item modifiers, new trade goods from hunting, sea trade)

User Interface

  • New reports (20 neat reports, such as troop trees and all items list, dueling stats, Companions Overseer, Relation reports etc.)
  • In game manuals (explanation of main new features under "Game concepts" menu)
  • Extended Camp Action Menus - lot of new actions (Party Book-chest, Trade Ledger etc.)
  • Extensive settings - you can customize almost everything to suit your liking
  • HD campaign map and new icons (animals, lords, bandits, pine tree, castles, towns)
  • Custom Lord Notes (add your note on any lord)
  • Added controls, crouch, whistle for horse, spear bracing, deploy tower shield, shield bash etc. (check controls ingame)

Artificial Intelligence

  • Tweaked old and added new AI meshes (arenas and sieges)
  • Improved NPC Hero fighting AI - for a real Dueling challenge

Troops, skins and RPG elements

  • All faction troops - completely visually re-imagined, overhauled and now more distinctive but vanilla stats completely kept
  • 2 new fully lore integrated NPC companions Tin & Sven (with all dialogues and relationships)
  • Katrin is useful companion now - All Companions with Native Inventory Management skill over 2 got those points deducted and redistributed, Katrin benefited the most (Trade skill 5)
  • Medieval History inspired Mercenary Trees
  • 36 Different Carefully designed Mercenary Troops
  • Awol Historical Mercenary Parties who behave as bandits (Brigands, Routiers and Catalan Company)
  • Medieval History inspired Bandit Trees (all Native Bandits now come in 3 tiers)
  • Pirates
  • 24 different Bandit Units (Native ones come in 3 tiers)
  • Medieval History inspired Faction Guards / Elite Troops (2x per faction) - recruit-able in towns
  • 10 Dark Knights Units in a special troop tree
  • 20 Dark Knights Nobles led by their Queen (by default they don't invade)
  • Extended Nobility Titles (Faction specific)
  • Dynamic Nobility Titles (they change in time depending on the Lord's current allegiance and holdings)
  • All New Banners - recognizable faction characteristics design, history inspired
  • Unique Combat and Civil outfits for each Lord (Factionized)
  • Lords wear Cloaks in Faction Colors or Heraldic Cloaks
  • Unique weapon and armor sets for each Lord to complement new dueling mod (Factionized)
  • Dynamic Outfits for Ladies loosely based on their character (Factionized)
  • New Faces (Factionized - Racial) - carefully chosen combo of multiple facepacks
  • Unique Faces (Factionized) - many characters got hand made redesign like Ragnar (image attached)
  • No double Faces - all young ladies have different face, some are beauties some are not
  • Top-tier-troop can be promoted to a Hero (after they have many, many battles survived)
  • New Npcs in taverns with many unique roles (Pro Recruiters, Black Market Merchants, Trainers ...)
  • Wife can become Party member and ride with you
  • Wife can be dressed as you like, buy her luxury dresses (or arm her)

Scenes and scene props:

  • New Castles (all are completely different now and architecture has faction characteristics, matched map icons)
  • Improved Siege scenes (AI movement tested)
  • Optimized and Polished Landscapes Mod (carefully scene by scene added - bugfixed, all lods created for faster loading - better FPS)
  • Random Scene Generation - rewritten Flora_kinds.py - used Polished Landscapes Mod flora as base
  • Polished Buildings Mod (all Swadian and Vaegir towns completely overhauled)
  • 54 different Skyboxes, moving Sun, time clock
  • New Terrain Borders designed to work with New Expanded horizons
  • Expanded horizons, added in multiple layers and shaders applied to create right illusion
  • Arena Overhaul Mod ( + new objects added, + new and tweaked AI meshes)
  • 3 Completely new Arenas (Suno as Calradia's Tournaments Capital, Narra and Halmar designed to accommodate horseback fights better)
  • Training Fields Mod
  • All coastal villages now have beach
  • New Flora (added more variety Sarranid lands)
  • New AI meshes
  • Salt mine - (leave and rent out your slaves there or buy cheapest salt in the Realm)
  • Live Taverns - musicians, people drinking, bartender new dialogues, new important Npcs

Music - Completely overhauled and expanded:

  • SRing ambient sound tracks mod (Campaign map, town, village)
  • Battle music - multiple factions specific tracks
  • Duel music - multiple factions specific tracks
  • Castle music - multiple factions specific tracks
  • 100 new carefully chosen copyright free or rights received tracks
  • BannerPage main music theme: Celtic Music - Warrior - composed by Filip Lackovic

Sounds:

  • More metal sound Mod
  • Sounds of Suffering Mod
  • New sounds

New animations:

  • All carefully chosen and tested to either improve functionality or immersion or both
  • Slingshot
  • Throw Grenade
  • 1H Thrust Overhead Spear ,
  • Crouch animations,
  • Pike animations,
  • New Death and Stand animations,
  • Crossbow reload animation (crossbowman is more protected during reload)
  • Tavern animations

1775 Items:

  • New Books (Companions can now learn too, Party Bookchest)
  • Merchant's Trade Ledger (keeps logs on trade changes, based on your past inquires and transactions)
  • Treasure chests revived (samurai sets back AND 20+ new hidden treasure chests added, over 70 unique items, FIND them!)
  • Factionized Shops (to aquire some things you will have to travel)
  • Carefully Balanced Item Modifiers, price and shop spawn probability
  • Improved Trade Goods (now have item modifiers too)
  • Armorer and Weaponsmith can repair and/or improve items
  • Bugfixed Native items (wrong textures swapped and correct shaders applied)
  • Retxtured Native items and brought back to life
  • Hundreds if not thousands of new/tweaked textures to develop visual identities and to make everything blend together well

New Mounts (carefully designed both visually and stat wise)

  • Historically and geographically inspired 13 x Horse Breeds
  • 18 different 3D mount models - factionized according to historical breeds
  • In more than 200 variants, different/realistic skins and coats/ barded & caparisoned
  • Bactrian and Dromedary Camels (horses fear camels, some breeds don't)
  • War Elephants (horses fear elephants)

New Weapons, Shields, Armor

  • Thoughtfully added to fit within preset max and min values, aim to add functional variety
  • No meaningless doubles or OPs
  • Slings - come with new weapon proficiency
  • Medieval grenades (Naft and Greek Fire)
  • Flaming/explosive arrows
  • NO firearms
  • Heraldic deployable pavise (Tower shield)
  • Many, many new heraldic items (most of them are dirty and sun bleached though :)

Minor features and Tweaks

  • New buildings:
  1. Blacksmith - refills defender's ammo supply (player included) every minute during a defensive siege and weapons are repairable
  2. University - build it to increase and spread knowledge in your name. Increases your renown and improves town's relation standing every week
  3. Guild Hall - build it to please the merchant community and engage in trade enterprises. increases the town prosperity every week
  4. Palisade - a simple wooden wall around the village that helps protect from enemies. The time that it takes enemies to loot the village is now increases by 25%.
  • Always choose side when joining battles
  • Player and Companions Battle Kills Counter - Post Battle Screen
  • Dramatically reduced Lord's defecting probability
  • Random events
  • Companion Bodyguards/Escorts
  • New dialogue options with the shop owners, tavern keepers, village elders and arena masters.
  • More mercenaries in taverns
  • New Npcs in taverns (spec item traders, trainers, recruiters etc.)
  • Kings will give the player a gift when they pledge
  • Companion export/import function added
  • Player can now besiege fiefs with neutral relation standing
  • Village raids can be aborted
  • Access to inventory chest during sieges
  • Towns & villages prosperity tuned | fief income/rents changes [to make defending it worth]
  • Bonus for player and AI troop size in relative to title and holdings
  • The player can end his mercenary contract by speaking to liege
  • Removed the impossibility to get a quest from an village elder
  • The player can now always ask the guild master for a new quest
  • Increased renown required to become a vassal
  • Mercenaries still cost more than normal faction troops, but cheaper than in Native
  • The player can change the color of his faction via action menu
  • Change banner anytime
  • Added ability to walk around without the cheat menu enabled
  • Added option to change your party's name
  • Added option to change your kingdom's color and name
  • Blood Enhancement Tweak
  • Quest and Dialogue Bugfixes
  • Cattle will follow player
  • AND MANY, MANY MORE

INSTALLATION GUIDE

Installation is fairly simple. You download the file(archive) and then use WinRar or 7zip to unpack it. Either you unpack it directly in your Modules folder or anywhere else and then cut it and paste in your Modules folder. Beware, if you have unpacked it in folder named as the archive then you need to get the folder inside called BannerPage and cut/paste that one in your Modules folder. Add BannePage Update 1.201 .Start it as you'd start any other mod.

STRONG RECOMMENDATIONS:

  1. Enable "Load textures on demand" in game's Configure menu. When you start MBWB window pops where you normally get to choose mod. In this window you'll find "Configure". If you have downloaded and installed update 1.201 This process is automated for you.
  2. Disable HDR (in Video Options). Mod has its own solution. Disable it before starting to play, if you do it afterwards it may create some unwanted visual effects, in that case just quit WB and relaunch it
  3. Set the same "Battle size" in PBOD options (accessible through Camp menu on Campaign Map) as you've set in Main options (or file itself for experienced users only).
  4. Read Game Concepts - accessible through Campaign Map / Notes - most importantly study a new recruitment system
  5. MAC users - if struggling with ingame text readability, go to mod's Textures folder and delete a file called font.dds
  6. Turn OFF Cheat Mode - Mod is very resource hungry. If you have it ON, use it on pause, don't run more than few in game hours.

RECOMMENDATIONS:

  1. For interesting Hunting experience Combat AI has to be put on at least Good.
  2. Tournament mod default preset is to match faction culture. So armors, helmets, weapon choices, horses - are first faction and then arena specific (because horses are on larger fields, archers require natural shields et) It is recommended that you leave it this way.
  3. You may also consider getting something called 4GB patch, google for it and decide yourself
  4. Some UI parts are only available in English so for the best experience play on English
  5. MUSIC turn it ON. Best way to adjust right volume is to move it up until you are able to hear winds blowing while wandering on the Campaign Map. See sound tuning guide below.
  6. For those who go beyond Warband's max battle size limit of 150, recommended values are in-between 250 and 450 depending on your rig. Whatever you decide make sure you set the same in PBOD options.

Detailed Mod sound tuning guide

To set up the sound properly first turn music off, then go in any arena and practice. Tune main sound bar until loudness is satisfactory to your ear. Then go on the Campaign map and turn a music ON. If any music track is playing wait till it stops or it becomes ambient sound. Then travel on the campaign map and turn up only a music bar until you can clearly hear winds.

Warband compatibility:

  • 1.174 - current
  • backwards compatibility should be to 1.153
  • Below 1.153 not





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