BACKWATERS 1-25-20
Demo 1 commentI have remade this map because I felt like I could do better on the map. I spent a lot of time remaking this map and I wanted to give a preview of it...
**This is a dead project. I have lost the files to this map. There is way better stuff you can find for this game.**
UPDATE 1
I have updated BACKWATERS with a new iteration of the new map! I spent a while on the geometry while trying to learn how the mapping tools work. Feedback and ideas are welcomed as I make this map pack for the community. I wanted to give a preview of the new map to you guys. Have fun!
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I have remade this map because I felt like I could do better on the map. I spent a lot of time remaking this map and I wanted to give a preview of it...
THIS VERSION IS OUTDATED PLEASE DOWNLOAD THE NEW VERSION This is a map pack I am currently making. Right now its a WIP. I am going to first focus on improving...
This is an abstract, chaotic and meaningless world. A man embarks on a strange adventure in pursuit of absolute power and truth. He becomes the protagonist...
Replaces Nyarlathotep's current skin with an older, unused texture. Just unzip and place in Dusk>SDK>mnt>local, then enable in the "Modding" menu.
The goal for CiNEmatic mod is to bring high-quality textures, high-polygons 3d meshes, overall enhanced gfx of the Quake III Arena PC game original game...
You start in some place with a scientist and you must make your way through soldiers and zombies. - By Kamil Janda.
My first map for DUSK made using Trenchbroom. Features a wide variety of visual styles and settings to keep things interesting. "I Can Take It" Difficulty...
All new sculpted models and textures for all the major models in the game, I've been working hard to find the best pipeline to backward engineer these...
I spent some time trying to speed run this map lol
Nice! It's not much but I want to create more. Also I don't know where the second secret is. It just popped up while I was playing it in dusk.
I was trying to find the secrets too. Keep going mate, I know you'll keep getting better at making maps with practice.