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Add media Report RSS CoD2 Nagant revolver done (view original)
CoD2 Nagant revolver done
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MCh2207Cz Author
MCh2207Cz - - 2,073 comments

Worldmodel LODs...

This is an actual ingame render. Btw you can note a slightly changed color of the metal and a lowered polycount on high model (I found unnecessary polys in it).

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MasterofMetal
MasterofMetal - - 2,829 comments

Might I ask, what program do you use to model weapons, and what do you use to animate them in?
More so, would you have any idea which would be a good program to model NPCs and a player (1p/3p) at all?

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MCh2207Cz Author
MCh2207Cz - - 2,073 comments

you actually have more options depending on what you wanna do.
1. maya 6.0/7.0/8.0/8.5/2009
- full support for cod2 is in 6.0
- full support for cod4 is in 7.0/8.0
- full support for codwaw is in 8.0
- full support for codbo is in 2009 (32/64bit)

- basically when you have maya you have the largest support because you can use reference files from developpers.
- good thing is that you can use for example codwaw tools for cod2 but if you do - then you have to edit all your exported models into cod2 standard because cods newer than cod2 have changed format. if you dont do it, then all your models will be black.

2. blender
- static models
- simple animated models (weapons, vehicles...)
- simple animations for maps (spinning wheel for example)
- theoretically also complex animated models (uniforms/heads/hands) but there are no blender files with reference skeletons for that purpose as far as I know
- NOT for 1st person animations because again there are no reference skeletal files for that

3. milkshape
- static models
- simple animated models (weapons, vehicles...)
- simple animations for maps (spinning wheel for example)
- NOT for uniforms/heads/hands and 1st person animations (although I saw one guy who animated tommy gun in it but it must have been awfully complicated to do it in this program)

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NSF001
NSF001 - - 265 comments

Can't wait for the video~

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MCh2207Cz Author
MCh2207Cz - - 2,073 comments

video here: Moddb.com

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65kawasaki
65kawasaki - - 208 comments

Awesome! Good Job :)

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NSF001
NSF001 - - 265 comments

What about the damage of this thing?

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MCh2207Cz Author
MCh2207Cz - - 2,073 comments

damage is average when compared to other handguns of era. 7,62x38R wasn't particularly powerful cartridge.

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Mata95cro
Mata95cro - - 25 comments

Isn't that 7,62x25?

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MCh2207Cz Author
MCh2207Cz - - 2,073 comments

No, Nagant 1895 has its own proprietary ammo.
en.wikipedia.org/wiki/7.62×38mmR
picture: Upload.wikimedia.org

7,25x25 is for Tokarev pistols and PPSh/PPS submachine guns and is a pretty powerful cartridge, especially in penetration department.

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Mata95cro
Mata95cro - - 25 comments

I thought it's also 7,62 TT hahaha :D

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theonewhonevergivesa
theonewhonevergivesa - - 567 comments

The Nagant 1895 round has a bullet placed completely inside the cartridge, AFAIK to avoid gases from breaking out from between the cylinder and the barrel.

IIRC that also makes Nagant able to use the silencer, the "BraMit Device" as it was called.

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Description

LOD models for the Nagant's worldmodel.