Back to the Future: Hill Valley is a mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.
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Train sequence | Locked | |
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Apr 26 2007 Anchor | ||
Surprised no one tried this one. It's possible in both 0.2b and later 0.2c, but kinda hard to pull off. In the end, i used script edits to keep both the train and delorean on the same line, and it's just temporary. Don't expect it to be in any future release. Just for fun Video. |
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Apr 26 2007 Anchor | ||
That's cool, I've never actually tried that. Usually when I push something with the train the pushed car just turns out of the way, so I just use it to bash through roadblocks and escape the police via time travel. |
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Apr 26 2007 Anchor | ||
yeah, thats why I used a script to keep both of them heading in the same direction. |
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Apr 26 2007 Anchor | ||
Yeah that does help, so are you going to use that script when the original train pushes the Delorean. |
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Apr 26 2007 Anchor | ||
pretty much. That and a speed monitor to keep it at a steady acceleration. I don't think i can get any car to accelerate as slow as the train does in bttf3. |
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Apr 26 2007 Anchor | ||
Yeah speed monitors will help keep the car from running away from the train. |
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Apr 26 2007 Anchor | ||
well, not really. It's being pushed anyway. I mean speed monitor's to keep the train from accelerating too fast. |
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Apr 26 2007 Anchor | ||
Oh, ok. Yeah that would be a problem too. |
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Apr 27 2007 Anchor | ||
thats pretty cool. I had the idea before to try and push the Delorean up to 88, but I could never get it to work. |
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Apr 27 2007 Anchor | ||
i tried this in the mod, but the delorean turns out of the way |
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May 3 2007 Anchor | ||
Doc, can't you read? |
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May 13 2007 Anchor | ||
i used KITT to push the delorean to 88..which was quite fun! |
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Jul 5 2007 Anchor | ||
i was just messing round with adding other map mods into bttf and discovered that its very easy to use KITT to push the delorean to 88 if you have a long straight stretch of road so i used deathsquads interstate mod (very fun might i add) it gives you a massive highway going around the whole city anyway yea kitt can push the delorean 2 88 no sweat just use super pursuit |
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Jul 5 2007 Anchor | ||
yeh i just sed that in the post before, jimdapredator....???? |
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Jul 5 2007 Anchor | ||
don't bump old topics. LOCKED Edited by: Delorean88us |
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