Back to the Future: Hill Valley is a mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.
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Feb 27 2007 Anchor | ||
Here is some progress to the story-line, tell me what you think needs to be added or taken out. Give me some ideas here, but in the mean time what I am thinking on doing is starting the actually interactive game play after the delorean is reveiled. I just thought I would send you what I have completed so far, and get Begin, scene 1 Fade into docs lab, we can see many clocks on the walls. Ticking fills A bell starts to alarm, ringing until Marty picks up a telephone that Mission 1, objective: Get to school within 3 minutes while avoiding If caught by police, Marty is beaten senseless and you must start the If mission is completed, Begin next scene. We see Marty roll up to the Next scene, A man with a loud speaker sits in front of the stage, with Jennifer and Marty have now left school for the day, we see them A lot of this may not be able to be done, but that's the jist of it. |
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Feb 28 2007 Anchor | ||
Don't worry, the idea is great, we are discussing Einstein on ped animation. |
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Feb 28 2007 Anchor | ||
i still say good luck finding someone to do it |
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Mar 2 2007 Anchor | ||
Well, I think I have decided that the actual interactive game will begin after the DeLorean is revealed at Twin Pines Mall. Reason for that is because, absolutely nothing happens between the beginning and the first part of the Twin Pines Mall scene. If anybody has suggestions or ideas they want to share, just lemme know. You can hit me up on AIM: TheMacNerd |
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Mar 2 2007 Anchor | ||
And what about "get to the school", "get home"? Skateboard missions are important too! |
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Mar 2 2007 Anchor | ||
And battle of the bands could be used somehow too, for example press the right buttons (i start a discussion on coding). |
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Mar 2 2007 Anchor | ||
That's not a bad idea protonkid, kinda like a guitar hero type of thing... but with a keyboard. The skateboard mission, to get to school is included in my first post above and I'll keep that in there. |
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Mar 3 2007 Anchor | ||
lol you could like add in a funny mission where you get to skool and have to escape from Strickland and if he caches you you get a detention or somthing |
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Mar 4 2007 Anchor | ||
Hey, Mac, do you know what should it look like already? I mean, if animation in vice city is nearly primal for us, how shall the characters move? Hope that's not a problem. |
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Mar 4 2007 Anchor | ||
we're not talking about animating a dog here..... |
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Mar 4 2007 Anchor | ||
I agree, there's definately mission potential before the DeLorean is revealed, getting to school for one, I like the battle of the bands idea, maybe even a "sneak out of the house without waking anyone" mission before skating to the mall...maybe have Marty stop by Doc's garage to pick up the camera too. |
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Mar 4 2007 Anchor | ||
To follow that up after you get the camera there could be a checkpoint type mission in which you have to get to Twin Pines mall before time runs out. |
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Mar 4 2007 Anchor | ||
I like that, good idea. |
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Mar 4 2007 Anchor | ||
I'll put that in guys, thanks =D Might be a a while though, I've been sick for a week and still am |
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Mar 21 2007 Anchor | ||
Hope the story to be great! And Delorean, relax and forget the dog. |
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Apr 27 2007 Anchor | ||
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Apr 27 2007 Anchor | ||
Thats a pretty cool idea. |
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May 2 2007 Anchor | ||
Pretty weird... But I'd like to see that. |
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May 2 2007 Anchor | ||
That would definately add more to the game, I like those ideas, especially the play as Doc and steal the plutoneum. Maybe there could also be an option to play the final clocktower scene from Doc's side too. |
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May 2 2007 Anchor | ||
Good idea TheMacNerd.Good luck. |
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May 2 2007 Anchor | ||
That wasn't his idea. |
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May 3 2007 Anchor | ||
Ummm, I think it's possible, but won't the player have to change the skin every time? |
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May 3 2007 Anchor | ||
Marty does too. To go from school to life presever to radiation suit w/helmet to radiation suit without helmet, i can go on and on. And you're not thinking 4th dimensionally. We are changing player models here, not skin. Edited by: Delorean88us |
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May 3 2007 Anchor | ||
May 3 2007 Anchor | ||
OH WAIT! Just found them, a little bit glitchy, but I don't care |
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