Zone of Homeless has the aim to bring total freeplay in the zone. Several new levels, artifacts, weapons, quests and other stuff. Do what you want and enjoy the life in the zone.
On the way to the radar, these damn monolith`s block the road.
(Note that I use a modified actor.ltx for gameplay tests, thats the reason why I take no damage)
You've actually added the map so this route lead to the radar in the mod then? That's great.
Yes! This is the kind of details you should keep an eye on.
I focused some works on this "lower level" of detail on many things in the zone. Even small textures, corrected vegetation, or just a correct way leading to a level. If you look around carefully in our zone, you will find many little things like this.
The globalmap took until my ages until now to implement correct ways to levels. even all new added levels will have fitting roads, or small ways which will lead to the levels. And if you might not see a way, you should suppose that the way is going beneath the trees. The ways you will be traveling through the zone should always be logical.
The AI is pretty dumb even though everything is great, if a sniper shot without a silencer and I saw my partner drop I'd take immediate cover. Any way you can script it so the AI at the barricade can take over when one of their teammates dies maybe even have some retreat when more then half of their teammates are dead?
The NPCs stay at a smart terrain, and thats the reason why the AI is so stupid.
If you meet NPCs out of the smart terrains, they are much smarter.
So dont worry, we made some edits to the AI.