Base Defense is a single/cooperative modification based on horde-style and RPG systems. It's awesome, you should try it ;)

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More random elements for challenge and... random (Games : Half-Life : Mods : Base Defense : Forum : Suggestions : More random elements for challenge and... random) Locked
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Oct 2 2016 Anchor

Hello. I think it's possible to give mappers for freedom to make game less repetitive.

1. Trigger that have 5-10 targetnames and fire one random target from list.

2. Global trigger that have a chance of fire target at wave start. This chance is increasing with wave number. Trigger have keyvalue which define number of first wave where it can be triggered (likewave_spawnspot's "Start Wave Number" keyvalue).

3.Additional targetname boss book which work like global trigger (i.e. increasing chance with wave number + Start trigger wave number).

What do you think about that?

Oct 3 2016 Anchor

Hi! I had a request to make spawnspot having option for odd/even waves and also to make it work every x waves.

For your request I will need specific examples, to fully understand what do you want.

Oct 3 2016 Anchor

First thing is like a trigger_random from Sven Co-op.

For example of two others: After X waves, there appear a chance of openning a secret door somewhere on X+1 wave start.

Or when you push a button in boss room there is a chance, that it spawns 2 gargs instead of one.

An event chance depends from amount of completed waves: It's 0% on first wave start, but it starts growing only after X waves (e.g. 1st wave - 0%, 2nd wave - 0%, 3rd wave - 1%, 4th wave - 2% and so on). And after some amount of waves, event chance stops growing (e.g. X wave - 74%, X+1 wave - 75% and all next waves after X+1 will have 75% chance of event).

Oct 3 2016 Anchor

I won't promise, but maybe I will add something from this list.

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