Version 4 of the Axis campaign "Axis Vengeance", prepared on 16 July 2022. Previous bugs removed and tests showed the improvements
edits based on feedback:
* fixed 'teleporting corpse' issue in map 'hilfee'
* simplified and fixed broken secret area in map 'hilfee'
* fixed notebook to display objectives progress and player's notes to help figure out all the missions
* added a rope to chasm in 'greifeb' to reduce unnecessary injuries to the player when reaching objectives
* added more health and armor to 'greifeb'
* added a letter from an Elite Guard to 'greifeb'
* limited the accuracy and health of enemies in first 2 levels
* more armor added to 'hilfee'
* correction applied to player's sten animations
* more pistol ammo added to 'dessauerb'
* more armor added to 'gruppee'
* more armor added to 'ichtudirwehb'
* some US troops spawn to the bridge in 'ichtudirwehb'
* more armor added to 'greifea'
* reduced health of zombies in 'greifea' (ritual)
* placed flame fuel in 'greifea' to help against zombie horde
my own edits:
* got the rescued elite guard in 'greifeb' to use to machine gun for a short time to support player for more variety of gameplay in that mission
* shortcut (door) unlocks after objective 3 complete in 'gruppee'
* more venom ammo added to 'gruppee'
to install:
* place file "z_axis.pk3" in your game's "main" folder, for example C:\Program Files (x86)\Steam\steamapps\common\Return to Castle Wolfenstein\Main
to uninstall:
* delete "z_axis.pk3" from your game's main folder, for example C:\Program Files (x86)\Steam\steamapps\common\Return to Castle Wolfenstein\Main
good luck against Schweinhunds!
Can you tell me which level goes first to start the game?
they are just in alphabetical order. When used on the original game, the campaign is accessed the way the default campaign is accessed
The game is great! I'm really looking forward to the sequel! And it's better to play on the side of the Germans.
sshh don't say that. Ze Amerikan may be listening
Possible new version coming with Notebook entries working for the Axis player (so I am told)
You never bothered with my notebook, then, mate :)?
Apologies, I have been preoccupied and wanted to further modify this before uploading any changes. Is there a way of getting it to display the ticks next to objectives as they are completed? This seemed to be a source of confusion for some players especially on the quarry mission with its six objectives.