this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Bulgaria, Brazil, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Mongolia, Nationalist China, Netherlands, New Zealand, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Yugsolavia, and the Yugoslav Partisans more nations and territories available for WW2 mode, see images for details.

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Budapest
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HetzerHetz
HetzerHetz - - 435 comments

Keep up the good work. Your efforts are definitely appreciated.

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Tallestdavid
Tallestdavid - - 975 comments

love city maps

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Description

ever since college (where I developed my life-long affection for the music of Bartok) I've always kinda liked Hungary. the next upload will include a Siege of Budapest map. all of the buildings are in place. I'm still working on the roads and the order-of-battle for both sides. this map is really large... so, there won't be any objectives. but I do plan on making it a highly interactive game with triggers being used to reflect historical practices and events as much as the game will allow. we didn't have a proper lighthouse model to put on Margitsziget Island... so, I ended up using one of our minaret models instead. you can see Budaors Airfield hidden in the upper left-hand corner. Keleti station is packed with trains. attentive people will notice that I still have some of the grid-line markers in place... further proof that it's still a work in progress.

thanks for those people who have been waiting patiently. this last year has involved a lot of hard-work and long hours in the real-world. I haven't had as much time to mod as I did a few years ago.