this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Bulgaria, Brazil, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Mongolia, Nationalist China, Netherlands, New Zealand, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Yugsolavia, and the Yugoslav Partisans more nations and territories available for WW2 mode, see images for details.

Add media Report RSS British Armored Infantry Regiment (view original)
British Armored Infantry Regiment
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Wordsarecool
Wordsarecool - - 421 comments

Cool.

Although you may want to reskin the Puma armored car (I assume that is what those grey things are), it looks a little out of place right now.

And dang, 87 damage.

Reply Good karma Bad karma+1 vote
Gizmotron Author
Gizmotron - - 1,078 comments

oh yeah, you can see a new German artillery model, a Puma armored car, and an early-war German tank destroyer in this screen cap as well.

Reply Good karma+1 vote
Wordsarecool
Wordsarecool - - 421 comments

Might also be cool to give France an autoloader tech that they can research, improving their tanks' fire-rate.

Reply Good karma Bad karma+1 vote
Gizmotron Author
Gizmotron - - 1,078 comments

they just look out of place compared to the colorful British units! the gray stoicism of German vehicles can't really compare to the bounty of color on that British tank CO. ;)

they don't look so bad when they're part of their regular regiment.

Reply Good karma+1 vote
Gizmotron Author
Gizmotron - - 1,078 comments

actually 87 is middle of the road if we go by historical penetration data. here are some other examples

King Tiger AV = 186
IS2 AV = 152
Sherman Firefly = 135 regular, 186 with APDS
Pershing AV = 136
Panzer IV CO = 100
Sherman = 60 w/o upgrades
KV1 and T34 = 96

the Maus and JagdTiger will probably have 230 mm for attack values.

still digging up stats for the US 105 mm gun.

health values would increase, defense values would be a bit lower. still sorting out the details.

Reply Good karma+1 vote
Wordsarecool
Wordsarecool - - 421 comments

Those shermans better be cheap as dirt, lol.
Oh and dear lord, Japan's tanks will be absolutely useless..

Dang.
You hiding anything else up your sleeve gizmo?
xD

Reply Good karma Bad karma+1 vote
Gizmotron Author
Gizmotron - - 1,078 comments

I don't know about autoloaders... couldn't find any evidence for that during the war. not even as a prototype.

the French did use some semi-automatic cannons for their lighter calibers which would give them a higher rate of fire. I was simply going to give their lightest 25mm armed tanks a recharge time of 3 seconds. this would be on par with the best rate of fire for that gun.

the French 25 mm gun was nearly twice as powerful as the German 20 mm tank gun. it was even more powerful than the 37 mm gun. it wasn't until the Germans introduced the 50 mm gun later in the war that they finally had a gun with better penetration at 500 meters. (oops, geeking out there)

Reply Good karma+1 vote
Gizmotron Author
Gizmotron - - 1,078 comments

hahaha, yeah, I'm going to look into making a new economic model for recruiting tanks. probably make the German tanks more expensive for starters.

Japan's tanks are actually looking better than Italy's-- if that's any consolation! (time to boost the Banzai infantry attacks to 1100, I guess ;)

Reply Good karma+1 vote
Wordsarecool
Wordsarecool - - 421 comments

I'm suprised, since I thought the italians had some decent 76 or 75mm guns.

Reply Good karma Bad karma+1 vote
Stogie83
Stogie83 - - 342 comments

But the armour was crap, and some tanks had a awkward layout, like the sermovente 90. The crew had to disembark the tank to load and fire the gun!!! It needed an own ammo truck lol

Reply Good karma Bad karma+1 vote
Gizmotron Author
Gizmotron - - 1,078 comments

the Italians have a heavy tank, and a tank destroyer that are pretty good. but most of their tanks weighed less than 45000 pounds and hid thin armor. this puts them at a pretty big disadvantage based on the formula I'm using.

which reminds me, I'll have to post some more Italian stuff later.

Reply Good karma+1 vote
Theharkonnen
Theharkonnen - - 355 comments

Did you get the Puma working then?

Reply Good karma Bad karma+1 vote
Gizmotron Author
Gizmotron - - 1,078 comments

well, the fire fight got pretty crazy. so it was hard to tell. I was gonna do another test this evening.

Reply Good karma+1 vote
Gizmotron Author
Gizmotron - - 1,078 comments

although I didnt find any concrete evidence for auto-loaders in France before or during the war. there WAS evidence for armor piercing discarding sabot rounds. so I could work that in as a tech option to help French tanks stay competitive for a longer period of time. the Germans actually greatly improved their artillery and tank guns in general after the fall of France. they were able to get their hands on French artillery (which was considered some of the best in the world during WW1 and up to WW2).

Reply Good karma+1 vote
Gizmotron Author
Gizmotron - - 1,078 comments

turning all AT infantry units into anti-mech snipers has blunted the power of this regiment considerably. I think it's balanced out for now. will have to do more testing.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

figured GBR should get an armored infantry with bona fide "Infantry Tanks". what we have here are some late model Valentines with the 6-pounder gun. the attack value shown is based on the known penetration value at 500 yards. I've been looking into giving tanks historically based health, defense, and attack values.

simple forumula is health = gross combat weight divided by 100, defense = max armor thickness divided by 15 (+1 curved, + 2 sloped, +3 sloped and curved). the attack value would be based on the gun's documented penetration at 500 meters (or yards). this would probably create problems for early war maps-- but I think it could make mid and late war maps more interesting.