I always thought Assassin's Creed 2 as the best game in the series, but the years pass and the graph starts to become outdated, unfortunately we can not improve the gameplay (like the combat system in AC Brotherhood, or parkour in ACIII) but fortunately we can improve the textures through the program Texmod. This project is based on improving all textures of Assassin's Creed 2. Citizens, buildings, menus, effects. To relive this wonderful game. I have some experience with textures and I'm doing the best I can. Now it may seem little, but eventually we will have great results and beautiful graphics. But this design is great, and I would love for everyone interested in texturing experience and embrace this project. And always remember, nothing is true, everything is permitted.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Manhole
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Guest
Guest - - 691,420 comments

the scenery in 2 Original Version was good, but I was disappointed that the quality of the people's graphics was low.
Improved from BH, I think Revelation is a beautiful level to look at now.
Your making textures have been AC2 remastered +α to have been upgraded to a wonderfully high quality.
I'm thrilled that someone is still taking the remake process so seriously!I realize that this is a really well-loved piece of work.

Reply Good karma Bad karma+1 vote
renanthevampire Author
renanthevampire - - 258 comments

Well, the citizens most part of them have retextures too. Not only main characters but every cloth of every citizen have a touch to be more original.

So, we have scenarios redone, NPC's redone, hud redone, and citizens redone. Even shaders. The remaster that game deserves

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Although this media release focused more on "remaster" points, focused on NPCs and faces, I want to make it clear that the project also covers the scenery, and not only the thick as walls and grass, but also small details, the cover of the manhole, for example, this is a totally new cap, in keeping with the time, the previous cap being a simple "stone" seemed very simple, very without "atmosphere" the idea here is to bring the MAXIMUM of a Renaissance atmosphere. I can say that maybe, maybe the project is in its final steps (despite some problems with LOD's and optimization for weaker machines), but you know, I'm quite a perfectionist, the more I leave the environment close to a renaissance ... the better .