Turns off the pre-calculated lighting for the levels turning it completely dark where there are no light sources. Compatible with other mods!

Description

The mod now has 2 versions: one where torches are still lit and one where torches are turned off. Pick whichever you fancy!

Preview
Arx Fatalis Complete Darkness v1.3.0
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Poxellis
Poxellis - - 1 comments

Sorry, what do you mean? All torches will be burning when i will start a new game, yes?
And i want to say something more:do you have a possibility to switch on a magical lanterns with yellow cristalls in human avanpost, tavern, Arx city, Lanshir's king palalace, Ederneum avanpost, temple of Akbaa and Ilsid's base? These sources of light are very important for surviving and normal orientation in old dwarf mines, especially for peoples of Arx. Without them darkness is too strong. It is very good on goblin's, troll's and ratmen levels and in crypt, of course (in this place darkness creates amazing atmosphere of forgotten and creepy place with evil magic inside his heart). But in place of people's inhabitat they looks just like a decoration. Can you fix this, please?

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GrEg_StAr_3000
GrEg_StAr_3000 - - 44 comments

I have to agree on that. The thing with the lanterns is somewhat off and should be changed. I ABSOLUTELY like it within the cavern and stuff and like you said in the city of goblins. But within the entire human kingdome/outpost and Edurneum and all those artificial lanterns/chandeliers it feels just wrong because there are so many of them especially in the throneroom with it´s second floor.

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