Turns off the pre-calculated lighting for the levels turning it completely dark where there are no light sources. Compatible with other mods!

RSS Reviews
1

KillyKira says

Agree Disagree (1)

in pursuit of newfangled stupidity, you turned light off to add darkness to the game, but it turned out to be complete garbage, you can’t see ****, you don’t understand the dimensions of the room, all objects just weigh in a black void, disgusting disfigurement of a good game, I don’t understand why people with down syndrome waste their time and all players time.

9

GrEg_StAr_3000 says

Agree Disagree

I can´t see a god damn Thing! ;) A nice little Mod, that comes along with an interesting and BIG impact which changes the entire approach within game by simply removing formally artificial generated lighsources, and where the only two possible ways in providing the means to see what lies before you are A) torches & B) to some extend, magic-spells´n Gear, adding more realistic, thrilling as well as claustrophobic components to Arx Fatalis. Though torches in Vanilla-Arx could be used in order to light up certain areas´n spots, but at the end of the day played almost no critical part what so ever, they absolutely do now, amping up the whole exploration-aspect within the many dungeons one is going to visit to 11!!

- If only the little amount of Assets or NPS´c wouldn´t still give off a certain degree of glow, which the creator pointed out in his Mod-Summary is not changable due to hardcoding-reasons, I would not hesitate to give ,, Complete Darkness ,, a wooping 10 out of 10. Nevertheless, one cool and serious modification!