Current Features:
Flute
-The flute plays 2 tunes depending on your Object Knowledge.
-Less than 50 will make you play a bad version of the flute sound found in the game files.
-Having 50 or more in that skill will make you play the standard tune.
Shredded Meat
-To get Shredded Meat just use the Mortar and Pestle on any Raw Meat.
-Can be used for cooking or for alchemic purposes.
Delicious Pies
-There are two kind of pies now. Sweet and Savory.
-Either an Apple or a Carrot to make Sweet Pies.
-To make Savory Pies you need Shredded Meat.
-You can use Garlic instead of Wine to increase the quality of Savory Pies.
Prepared Food and Cooked Food
-Combine one Raw Meat with one Fruit or Vegetable to make Some Prepared Food.
-Combining Some Big Ribs with any Fruit or Vegetable will yield two Prepared Food instead.
-Combine Prepared Food with Garlic, Oil or Wine to make Uncooked Delicious Food.
-Put Some Prepared Food near a fire or oven to make Some Cooked Food
-Put Uncooked Delicious Food near a fire or oven to make Cooked Delicious Food.
Preservation Spices and Iron Rations
-You can now make Iron Rations using Some Preservation Spices.
-Iron Rations can stack up to 20 in a single slot.
-You can find Preservation Spices inside barrels in random quantities or buy them from Maria.
-Combine Some Prepared Food with Some Preservation Spices to make Iron Rations.
Bread and Cheese
-Combine a Cheese with a Loaf of Bread to get two Cheese Sandwiches and Half a Loaf of Bread.
-Combine a Cheese with Half a Loaf of Bread to get two Cheese Sandwiches.
-Use a Blade on a Loaf of Bread to get two Half a Loaf of Bread.
More Chicken
-No more feasting on a whole Roast Chicken.
-You will save two Chicken Drumsticks when eating a Roast Chicken.
More Bones
-Skulls and Pelvic Bones can be picked up and carried in the Inventory now.
-Can stack like normal items and can also be found in Corpses.
-Can be turned into Bone Powder with Mortar and Pestle.
-The Bones you can use as weapons can also stack but partially.
Scrap Metal
-You get Scrap Metal from broken weapons made of iron or steel.
-You can combine Scrap Metal until it reaches a big enough pile in order to turn it into a Metal Ingot.
-To make a Metal Ingot, you need to heat the Scrap Metal using the Bellows in the Blacksmith and then Hammer them.
Rust Powder
-Find Rust in some Containers or by using Mortar and Pestle on Scrap Metal.
-Combine Rust with an Empty Bottle and then use it in an Alchemy Still to get a Poisonous Potion.
-Will be used to enchant equipment in next update.
New Alchemy System
-Changed the colors of some Plants, Powders and Potions.
-Red is for Life.
-Purple is for Restoration.
-Orange is for Antidote.
-Black is for Invisibility.
-Powders can only be mixed inside Bottles now.
-Some powders can stack twice inside a Bottle.
-You can press "Use" on a Bottle filled with a Reagent to get both the Empty Bottle and the Reagent inside.
-Bone Powder can be turned into Red, Blue, Green and Orange powders when mixing it with those powders.
-Health and Mana potions will need you to mix the powders with a Bottle of Oil before brewing them into potions.
-Poisonous potions will need you to mix Green Powder with Rust Powder plus a Bottle of Water before brewing them into potions.
-Cure Poison potions are called Antidote Potions now.
-Antidote potions need you to mix Orange Powder with Green Powder plus a Bottle of Oil before brewing them into potions.
-The book "The Magic of Potions" is now called "The Magic of Alchemy" and it contains the new recipes to make the potions and their reagents.
Restoration Potion
-Restores both Health and Mana.
-Combine Red Powder with Blue Powder to make Purple Powder.
-Combine a Bottle of Oil with the bottled powder and then heat the mixture in an Alchemy Still to get a Restoration Potion.
Different Invisibility Potion
-You now need Black Gel and Rust to make Invisibility Potions.
-Black Gel comes from grinding Spider Chitin, a new reagent found on Spider corpses.
-Put Black Gel in an empty bottle to fill half of it.
-Put more Black Gel in the bottle to fill it completely.
-Now put Rust inside with the mix. It can now be turned into an Invisibility Potion in an Alchemy Still.
Raw Poison
-You can now harvest poisonous glands from the blue nasty spiders.
-You can sometimes harvest them from normal adult spiders too.
-Squeeze its poison into a bottle to get an insta Poison Potion.
Bless Potion
-You need to put Snowflakes from a Snowdrop Flower inside a bottle and heat it in an Alchemy Still.
-Combine Aqua Essentia with it and the potion is ready.
-It causes you to casts Bless on self and last a bit longer than Invisibility Potions.
Bottle of Oil
-Combine Shredded Meat with an Empty Bottle and then use it in an Alchemy Still to get a Bottle of Oil.
-Used to make Prepared Food.
-Will be used to enchant equipment in next update.
Aqua Essentia
-Combine Bone Powder with a Bottle of Wine and then combine with an Alchemy Still.
-Or use any Potion in an Alchemy Still to make Aqua Essentia. A higher Object Knowledge is required.
-Combine bottled Red, Blue, Yellow or Dark Green Powders with Aqua Essentia to insta brew them into Potions without the need of an Alchemy Still.
-Will be used to enchant equipment in next update.
Burning Oil
-Combine Aqua Essentia with Oil to make a bottle of Burning Oil.
-Burning Oil can be used to refill an Oil Lamp.
-Will be used to enchant equipment in next update.
Oil Lamp
-Gets 80 durability when refilled with Burning Oil.
-Oil Lamps are sold by Maria at her Store.
-If durability reaches 0 it will dissapear. (Can't find a way to prevent it)
Smaller Candles
-Candles only use a 1x1 Inventory Slot now.
-Can be lit and thrown away to lit places just like Torches.
Identifying
-Unknown items will all look the same or like "normal" items.
-Only items affected by this so far are Plants, Reagents and Potions.
-Some items will look unidentified until you hover the mouse over them.
-Unidentified Plants and Reagents cannot be used until Identified.
-Unidentified Potions can be used but with penalties until Identified.
Food Satiety Values
-Mushroom: +1 Satiety
-Leek: +2 Satiety
-Carrot: +2 Satiety
-Apple: +2 Satiety
-Cheese: +3 Satiety
-Cooked Fish: +4 Satiety
-Cooked Small Ribs: +4 Satiety
-Loaf of Bread: +5 Satiety
-Cheese Sandwich: +5 Satiety
-Roast Chicken: +7 Satiety
-Chicken Drumstick: +4 Satiety
-Cooked Big Ribs: +7 Satiety
-Plain Pie: +4 Satiety
-Delicious Pie: +6 Satiety
-Delicious Pie (Wine): +7 Satiety
-Cooked Food: +7 Satiety
-Cooked Food (Seasoning): +8 Satiety
-Iron Ration: +6 Satiety
Iron Weapons: 20 Durability for all
-Iron Dagger: +2 Damage / +6% Stealth // Requires 8 Dexterity-Iron Shortsword: +4 Damage / -2 Stealth / -2 Casting // Requires 7 Strength
-Iron Longsword: +5 Damage / -4 Stealth / -4 Casting // Requires 10 Strength and 30 Close Combat
-Iron Hand Axe: +6 Damage / -6 Stealth / -6 Casting // Requires 12 Strength and 40 Close Combat
-Iron Greatsword: +8 Damage / +2% Armor Class / -8 Stealth / -8 Casting // Requires 14 Strength and 50 Close Combat
-Iron Greataxe: +10 Damage / +4% Armor Class / -10 Stealth / -10 Casting // Requires 16 Strength and 60 Close Combat
Steel Weapons: 40 Durability for all
-Steel Dagger: +3 Damage / +9% Stealth // Requires 8 Dexterity
-Steel Shortsword: +5 Damage / -2 Stealth / -2 Casting // Requires 8 Strength
-Steel Longsword: +6 Damage / -4 Stealth / -4 Casting // Requires 10 Strength and 30 Close Combat
-Steel Broadsword: +7 Damage / +5% Armor Class / -6 Stealth / -6 Casting // Requires 12 Strength and 50 Close Combat
-Steel Rapier: +7 Damage / Fast Attacks / -6 Stealth / -6 Casting // Requires 12 Dexterity and 50 Close Combat
-Steel Hand Axe: +8 Damage / -8 Stealth / -8 Casting // Requires 14 Strength and 60 Close Combat
-Steel Falchion: +9 Damage / -10 Stealth / -10 Casting // Requires 16 Strength and 70 Close Combat
-Steel Greatsword: +10 Damage / +4% Armor Class / -12 Stealth / -12 Casting // Requires 18 Strength and 80 Close Combat
-Steel Greataxe: +12 Damage / +6% Armor Class / -14 Stealth / -14 Casting // Requires 20 Strength and 90 Close Combat
Mithril Weapons: 80 Durability
-Mithril Falchion: +12 Damage / -10 Stealth / -8 Casting // Requires 14 Strength and 60 Close Combat
-Mithril Greatsword: +16 Damage / +8% Armor Class / -12 Stealth / -10 Casting // Requires 16 Strength and 70 Close Combat
-Meteor Falchion: +25 Damage / Indestructible // Requires 12 Strength and 50 Close Combat
-Meteor Greatsword: +30 Damage / +10% Armor Class / Indestructible // Requires 14 Strength and 60 Close Combat
-Enchanted Meteor Falchion: +35 Damage / +6% Magic Protection / Indestructible // Requires 10 Strength and 40 Close Combat
-Enchanted Meteor Greatsword: +40 Damage / +12% Armor Class / +9% Magic Protection / Indestructible // Requires 12 Strength and 50 Close Combat
Special Weapons
-Bone: +1 Damage / -2 Stealth / -2 Casting / Turns into Bone Powder when it breaks / 5 Durability
-Spiked Club: +3 Damage / +1% Armor Class / -3 Stealth / -3 Casting / 10 Durability // Requires 7 Strength
-Blacksmith's Hammer: +4 Damage / -3 Stealth / -3 Casting / Can be used to Repair / 50 Durability // Requires 8 Strength
-Sledgehammer: +5 Damage / +2% Armor Class / -6 Stealth / -6 Casting / 35 Durability // Requires 10 Strength
-Bejeweled Dagger: +4 Damage / +3% Critical Hit / +6% Casting / 50 Durability // Requires 10 Dexterity
-Assassin's Dagger: +5 Damage / +9% Critical Hit / +14% Stealth / -9 Casting / 60 Durability // Requires 14 Dexterity and 30 Close Combat
-Bejeweled Longsword: +6 Damage / +3% Critical Hit / +9 Casting / -10 Stealth / 50 Durability // Requires 10 Strength and 40 Close Combat
-Magic Sabre: +6 Damage / -6 Stealth / +12% Casting / +12% Magic Protection / 70 Durability // Requires 8 Strength
-Achanta’s Sword: +10 Damage / -12 Stealth / -12 Casting / Drains Life / 70 Durability // Requires 12 Strength and 50 Close Combat
-Slayer Blade: +14 Damage / +6% Armor Class / +12% Critical Hit / -15 Stealth / -15 Casting / 70 Durability // Requires 18 Strength and 80 Close Combat
-Lord Inut's Sword: +20 Damage / +9% Armor Class / -16 Stealth / -16 Casting / 70 Durability // Requires 20 Strength and 90 Close Combat
Ranged Weapons
-Shortbow: +6 Damage / -3 Casting // Requires 8 Dexterity and 20 Marksmanship
-Assassin's Bow: +12 Damage / +9% Critical Hit / +12% Stealth / -9 Casting // Requires 12 Dexterity and 60 Marksmanship
-Lord Inut's Bow: +20 Fire Damage / -9 Stealth / -9 Casting // Requires 12 Dexterity and 80 Marksmanship
Armor Shields
-Wooden Shield: 2 Armor Class / Defense +10% / -4 Stealth / -4 Casting / 20 Durability // Requires 7 Strength
-Reinforced Shield: 4 Armor Class / Defense +15% / -8 Stealth / -8 Casting / 30 Durability // Requires 8 Strength
-Steel Shield: 6 Armor Class / Defense +20% / -12 Stealth / -12 Casting / 40 Durability // Requires 10 Strength
-Kite Shield: 8 Armor Class / Defense +25% / -16 Stealth / -16 Casting / 50 Durability // Requires 12 Strength
-Mithril Shield: 10 Armor Class / Defense +20% / -8 Stealth / +2% Casting / 80 Durability // Requires 10 Strength
-Shield of the Ancients: 12 Armor Class / +30% Magic Protection / Defense +25% / -16 Stealth / -16 Casting / 70 Durability // Requires 14 Strength
Armor Leather
-Leather Brigandine: 4 Armor Class / 10 Durability-Leather Greaves: 3 Armor Class / 10 Durability
-Studded Leather Brigandine: 5 Armor Class / -5 Stealth / -5 Casting / 15 Durability // Requires 8 Constitution
-Studded Leather Greaves: 4 Armor Class / -5 Stealth / -5 Casting / 15 Durability // Requires 8 Constitution
-Merc Leather Brigandine: 7 Armor Class / -3 Stealth / -6 Casting / 20 Durability // Requires 9 Constitution
-Merc Leather Greaves: 6 Armor Class / -6 Stealth / -3 Casting / 20 Durability // Requires 9 Constitution
Armor Shadowleather
-Shadowleather Mask: 1 Armor Class / +3% Poison Protection / +8% Stealth / 15 Durability // Requires 7 Constitution and 10 Dexterity
-Shadowleather Brigandine: 3 Armor Class / +9% Poison Protection / +12% Stealth / 15 Durability // Requires 7 Constitution and 10 Dexterity
-Shadowleather Greaves: 2 Armor Class / +6% Poison Protection / +15% Stealth / 15 Durability // Requires 7 Constitution and 10 Dexterity
-Studded Shadowleather Brigandine: 4 Armor Class / +12% Poison Protection / +9% Stealth / 20 Durability // Requires 7 Constitution and 11 Dexterity
-Studded Shadowleather Greaves: 3 Armor Class / +9% Poison Protection / +12% Stealth / 20 Durability // Requires 7 Constitution and 11 Dexterity
Armor Mage Clothing
-Rag Shirt: 2 Armor Class / +3% Magic Protection / +6% Casting / 8 Durability
-Rag Leggings: 1 Armor Class / +6% Magic Protection / +3% Casting / 8 Durability
-Cloth Shirt: 3 Armor Class / +6% Magic Protection / +9% Casting / 10 Durability
-Cloth Leggings: 2 Armor Class / +9% Magic Protection / +6% Casting / 10 Durability
Armor Chainmail: 20 Durability for all
-Steelmail Helmet: 3 Armor Class / -5 Stealth / -5 Casting // Requires 10 Constitution
-Steelmail Shirt: 6 Armor Class / -5 Stealth / -10 Casting // Requires 10 Constitution
-Steelmail Leggings: 5 Armor Class / -10 Stealth / -5 Casting // Requires 10 Constitution
-Armored Steelmail Shirt: 8 Armor Class / -6 Stealth / -12 Casting // Requires 11 Constitution
-Armored Steelmail Leggings: 7 Armor Class / -12 Stealth / -6 Casting // Requires 11 Constitution
Armor Steel: 40 Durability for all
-Steelplate Helmet: 5 Armor Class / -2% Magic Protection / -14 Stealth / -14 Casting // Requires 12 Constitution
-Steelplate Cuirass: 10 Armor Class / -6% Magic Protection / -14 Stealth / -24 Casting // Requires 12 Constitution
-Steelplate Greaves: 9 Armor Class / -4% Magic Protection / -24 Stealth / -14 Casting // Requires 12 Constitution
Armor Magicsteel: 70 Durability for all
-Poxsellis Great Helm: 6 Armor Class / -5 Stealth / +12% Magic Protection / Dispell Illusions // Requires 12 Constitution
-Magicsteel Helmet: 5 Armor Class / +12% Magic Protection / -14 Stealth // Requires 11 Constitution
-Magicsteel Breastplate: 10 Armor Class / +16% Magic Protection / -14 Stealth // Requires 11 Constitution
-Magicsteel Greaves: 9 Armor Class / +14% Magic Protection / -24 Stealth // Requires 11 Constitution
Armor Mithril: 80 Durability for all
-Mithril Helmet: 7 Armor Class / -4 Stealth / +6% Casting / +2% Magic Protection // Requires 10 Constitution
-Mithril Shirt: 11 Armor Class / -4 Stealth / +6% Casting / +8% Magic Protection // Requires 10 Constitution
-Mithril Leggings: 10 Armor Class / -8 Stealth / +4% Casting / +6% Magic Protection // Requires 10 Constitution
-Armored Mithril Shirt: 12 Armor Class / -6 Stealth / +4% Casting / +6% Magic Protection // Requires 10 Constitution
-Armored Mithril Leggings: 11 Armor Class / -10 Stealth / +2% Casting / +4% Magic Protection // Requires 10 Constitution
Armor Ylside: 70 Durability for all
-Ylside Breastplate: 15 Armor Class / +3 Strength / -15 Stealth / -25 Casting / +10% Magic Protection // Requires 15 Constitution
-Ylside Greaves: 15 Armor Class / +2 Strength / -25 Stealth / -15 Casting / +10% Magic Protection // Requires 15 Constitution
New Inventory
-Fixed inventory is slightly different from vanilla Arx.
-Some goblins, barrels and corpses have also a random loot generated when a new game starts.
-Some goblins now use different weapons. It makes killing them more dangerous.
-Some items like armor will only appear in a goblin's inventory if said goblin is dead.
-Rats will only drop 1 Ribs but respawning rats will drop Ribs and Hides when killed again.
-Some items are now stackable and other items got their stack size increased.
-Gold rings, silver rings, diamonds, emeralds and rubies can stack up to 20 now.
-The 12 Goblin Mine Shares can all stack in a single slot.
-Powders and Flour can stack up to 20 in a single slot now.
-Wood Pieces and Wall Blocks can stack now.
Other Metalcraft Processes
-Metal Ingots are now common items sold by Miguel.
-Use the Bellows in Miguel's Blacksmith to heat Ingots.
-Heat a Chainmail piece and then use a hammer on it to turn it a Metal Ingot.
Dwarven Crafting Tools - Material Crafting
-One use crafting kits sold by Miguel or found in some containers.
-Put a Fur in it to get a Leather. The Tools are not consumed when doing this.
-Put a Leather first and then Black Gel to get a Shadowleather.
-Combine a Dwarven Crafting Tools with a heated Metal Ingot to craft a Chainmail.
Dwarven Crafting Tools - Armor Crafting
-One use crafting kits sold by Miguel or found in some containers.
-To make an Armor Piece, put a Material, then press "Use" to select between Helmet/Chest/Leggings and then Put another Material.
-Two Leather pieces to Make Leather Armor. There's no Helmet for this Set.
-Two Shadowleather pieces to Make Shadowleather Armor.
-One Chainmail piece and then one Leather piece to make Chainmail Chest/Leggins. One Hot Metal Ingot istead of Leather to make the Helmet.
-One Hot Metal Ingot and then a Leather Chest/Leggins to upgrade them to Studded Leather Armor.
-Two Cloth pieces to make Rag Chest/Leggins Mage Clothing.
-One Cloth piece and then a Rag Chest to upgrade it to Cloth Chest.
-One Leather piece and then Rag Leggings to upgrade it to Cloth Leggings.
-One Hot Metal Ingot and then a Shadowleather Chest/Leggins to upgrade them to Studded Shadowleather Armor.
-One Chainmail piece and then a Studded Leather Chest/Leggins to make Merc Armor.
-One Hot Metal Ingot and then a Chainmail Chest/Leggings to upgrade them to Armored Chainmail Armor.
-One Hot Metal Ingot and then a Chainmail Helmet or Armored Chainmail Chest/Leggings to upgrade them to Steelplate Armor.
Dwarven Crafting Tools - Material Recycling
-You can recover most of the crafting Materials from certain Armor pieces.
-Combine a Dwarven Crafting Tools with an Armor piece to Recycle it.
-Cloth, Leather and Chainmail are recovered entirely but You get Scrap Metal instead of Metal Ingots.
-The Tools are not consumed when Recycling.
Tizzy's Mugs
-There's a little side quest in the Tavern, indirectly given by Tizzy.
-You can find it written in the Public Notice near her, on the Wine Barrel.
-Mugs play an important role in it so most can be picked up and carried in the Inventory now.
Skin change
-Polsius and Anuk the Cook got new and unique skins. They stopped looking like regular goblins.
-Both Atok the Quartermaster and Izak the Foreman use a leather version of the regular goblin skin.
-Some weapons and shields have some minor skin changes to better fit the changes within this mod.
Fixes
-Small fix to avoid some previously revealed goblin names to reset back to "A goblin".