Arx Extended 2.3.2 in a rar file. The files just need to be extracted inside Arx Libertatis folder. More info in the Readme inside.
-Edited the interaction between Kultar/warden and the trapdoor hole. They will scream as they fall, followed by a distant thud. Killing them this way gives EXP now.
-Edited the fight between you and Kultar vs the goblin lord warden. If you gave Kultar a weapon and he delivers the killing blow, you will now get half the EXP.
-The goblin lord sleeping in the jail office will be refered to as 'Anatole, the quartermaster' if you read a note from him or the signed authorization form.
-Making the 2 goblin lords, Zuk the warden and Boss the head warden, fight eachother will reveal their names and give EXP.
-If either Zuk or Boss die from the above infighting, the player will get full EXP for either kill.
-The goblin warden outside the player's jail and at least two other wardens use an unused body model from the files. They are weak-looking and use masks and helms.
-Masked goblins use iron daggers instead of spiked clubs since the unused models hide the equipped weapon. The masks also conceal their half-animated mouths.
-Atok is now refered to as 'Atok, the foreman' since that's how the guards call him instead of quartermaster. His name changes to 'Atok, the traitor' later on.
-Edited the skins for Polsius and Anuk, the cook. They no longer have tattooed backs.
-The player gets the gem dealer badge back after showing your documents to the goblin lord guarding the path to the goblin city and troll mine.
-The player will only request to open the gate to the gate keeper of the goblin city. He will only spit the rest of the dialog when showing his gem dealer badge.
-There's only 2 gem dealer badges in the game and they now have different ID numbers.
-Greu will be known as 'Greu, the artist' and Barwaka as 'Barwaka, the miner' afer you speak with them.
-If you are given the mission to ask the trolls for help and speak with sister Chinkashh first, the name of the king of the trolls will be revealed prior to meet him.
-A number of human characters now wear edited sets of clothing as a way to make them more unique. This includes named characters and random citizens.
-Maria, the shopkeeper will first be refered to as 'a shopkeeper' and reveal her real name as soon as you speak with her.
-If you speak with Miguel out of his store his name will change from 'a man' to 'a shopkeeper' and his true name will only be revealed when you meet him at his shop.
-Fixed a vanilla issue in Miguel's off duty path that would cause him to bug out and freeze just before going back home.
-Tafiok is first refered to as either 'a man' or 'a shopkeeper' and will only be known as 'Tafiok, the jeweler' if he tells you his name after you speak with him.
-Tafiok, the jeweler no longer accepts gem dealer badges as if they were uncut gems.
-Kacelbem will be first known as 'a priest' and then as 'Kacelbem, the priest' after you are revealed to be the Guardian.
-Alicia alternates between blue and red outfits as the game progresses. If she becomes poor, she will still alternate colors but wear non-fancy clothing.
-If Captain Ortiern dies, he will be replaced by an unnamed captain. Either of them will be equipped with a longsword.
-Erzog can be encountered as a city guard near the church and castle but only prior to get arrested. There's no special interaction with him.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Arx Libertatis improves Arx Fatalis by supporting modern systems, as well as eliminating some bugs and limitations, which allowed me to add more features for this mod.
And you should start with the vanilla game first. This mod changes some minor stuff in the story so playing the original fist is always a good idea.