Arcane Dimensions 1.42 is not the latest version.
Uploaded for archive reasons.
Title : AD v1.42 - (Arcane Dimensions)
Date : 24th December 2015
MOD Team : Simon OCallaghan - Art, Code and Level Design
Maik Franz Xaver - Art and Level Design
Corey Jones - Animation and Code Support
Matthew Breit - Animation, Art, Code Support and Level Design
Sean Campbell, Gavin Edgington, Noel Lacaillade - Level Design
Eric Wasylishen - LD Compiler Support and Level Design
Andrew Denner - Art pipeline tools and Code Support
Please note : This is an alternative universe of Quake, many assets and features have changed, even though it may look the same in places this code base and assets are very much different.
Shotguns : All of the shotguns have been changed to projectiles instead of hitscan impact. If you don't like this change use impulse 130 to switch between either system or edit the quake.rc file.
Mappers : The editor .def and .fgd files supplied with this MOD require the worldspawn entity to have "no_item_offset" set to 1
Name and QC : Do not use the AD (Arcane Dimension) name for your own mod
All the QC files are included and covered under GPL
additional : The majority of the textures are based on existing Quake assets
compilers & : BSP/VIS Compilers - by Kevin Shanahan/Eric Wasylishen
Dev tools : Latest Version - ericwa.github.io/tyrutils-ericw/
TexMex 3.4 by Mike Jackman (organize textures)
AdQuedit 1.3 by Hicks Goldrush (updating skins)
QME 3.1 patch 2 by Rene Post (Change/update models)
Quake C FTEQCC Compiler (fte.triptohell.info/)
QS Engine : This MOD is designed to be played with the QS engine ver 0.90.1
Download from (http://quakespasm.sourceforge.net/download.htm)