Description: The Apocalypse Weapons modification has a main objective: Turn your Unreal Tournament into a real Deathmatch. You'll now have powerfull and balanced weapons to use. New pickups were made to suit the mass deathmatch. Neat features will give you more power and speed. A new atmosphere will be born in your computer. Blood will be as simple as a cup of water. That's the Apocalypse Weapons. A small and simple Modification... ...that turns your UT into a really Unreal Challenge. Story: After the sucessful first Tournament, the Liandry Industries've decided to upgrade future Tournaments. So, the Apocalypse Weapons project was created. The base of the project was the addition of much more bloody and frantic deathmatches, by including totally new lethal and balanced weapons. And then, the project was launched. A long search for mercenaries, lunatics and scientists had begun. After years of work, three weapons were ready, so they put them into action. The Unreal Tournament...

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Back to UT modding...

Back to UT modding...

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... but not working on Apocalypse Weapons. Just dropping a line to have a few things explained regarding the mod, and to announce my current UT99 project...

Would you please download it now???

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Ahm... I haven't been doing many thing related to UT for a while, but I really, really want to finish the mod. For now, I don't have any forums...

New ammunition for the Cyber Rifle is done!

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Finally, I've just finished the main code of the new secondary ammo for the Cyber Rifle. The concept is a bit weird, but at least it's original...

Hmmm...

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Do you think that a mod that has a weapon called Phoenix can really die like this? I'm not sure... ;) Got the idea, right? 8)

AW officialy ends

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Yep, that's right. I've made my mind right after Strategy-x (the old website host) screwed things up, but certainly it was going to happen, sooner or...

AW Alpha menu!

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Yeah, it's true. But this time, it wasn't done by me, but by Zuhalterkoenig, a pal at AW Forums. I'm glad to see that while I'm lazy, there're other people...

TEH NEW WEBSITEEEHH!!!

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Yayyyyyyy!

Darkness NEVER falls

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Yeah... not dead, yet. I'm back, and I'm really going to finish this Mod... I'd update the entire website, but I'll do it later. As I'm too lazy to tell...

AwX - Alpha Preview

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I've just uploaded a backup on STX servers, mainly to avoid any future problems that may happen occasionaly... but, why not make it available to the public?...

BrimCannon, Vampiric Totem and more

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Another update... so, here it is: the BrimCannon (BrimStone remake/upgrade). You can charge the primary fire (current charge displayed by the weapon...

Small update...

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... just check the website.

Yabadabadoo!

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First of all, the new ammunition type for the Rocket Launcher is done: Warfare rockets. They feature Laser-Guided rockets for the primary fire, and Cloaked-Ground...

Man Down!!!

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Yeah, finally. Don't think I haven't been working on the mod during this time... because you'd be completely wrong. The mod now is much better than ever...

A problem with the website...

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Our Host (Strategy-x) just changed to a new host, which is much better than the previous one. But... the website is down, so I'll have to wait a bit to...

Looking sweet...

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Ok... a small update. I've finished two new skins for two weapons: the Artic Wind and the Acid Spitter. The new Acid Spitter skin looks much better than...

Cyber Rifle changes

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First of all, I've changed the skin a bit... It's now brighter, and also has some cool (but small) details. The model is bigger... now it's a big freaking...

Oh yeah

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I've done several things here... Many weapons hard their Fire Offset and Model Position fixed... but the biggest updates are two new codes I've created...

A sweet update

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Finally!!! I left a bit of my laziness somewhere, and I coded some stuff. I've fixed all the Fire Offsets and Muzzle Flashes of the weapons, and improved...

AWF Map Pack

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I should have posted this long ago... Some people had decided to create an official Map Pack for Apocalypse Weapons. As these people regularly visit our...

Back in the village

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Long time, isn't it? Yeah, I've been away for a while, I know. I'd justify this, but the only thing I can say is that it happened due to some real-life...

Modsquad reviews AW Beta 9

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Modsquad has just reviewed Apocalypse Weapons Beta 9, which scored a 9.8. It's a great review, not too detailed but has a great information on the changes...

A Skaarj Dream

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Today I had some great ideas in mind, so I couldn't spend my time finishing the website... I've done something better: improvements to the Mod. I was...

New website!!!

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The new website is up! As people said, now it has a "AW feel" in it... I hope you liked it. I'm currently doing all the other sections, and you may have...

3 Updates at once!

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I'd like to say I've done a new background image, which I called HellFire. It's a cool image, a bit hot, yeah, but looks nice. Check the files section...

AW Beta 9 reviewed by Mutation

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The Mutation, an UT/UT2k3 mod review site, reviewed Apocalypse Weapons Beta 9. It received a 9/10... although it's a lot superficial, it still has some...

Cyber Rifle changes!

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I've done several changes to the weapon... Now, it's a bit bigger than before, and the model offset has been fixed. But the biggest improvement is related...

That's a real helm!

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I had a weird idea: why not make a "reticle" for the helms??? Yeah, that's what I've done. Sometimes it makes the things a bit hard, and... I guess that's...

"Multiple Ammo" changes

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I've implemented the Multiple Ammo feature of the Mod... It'll affect the Pulse Carbine (E.M.P and Thermal Cores) and the Cyber Rifle (which is going...

The Shock Beam is back?!?

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I've done something really weird, as I thought it wasn't supposed to work correctly. Instead of the "Ring Trail", the E.M.P/RedBeam Carbine projectiles...

New Shield Belt!

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I've just changed the Enhanced Shield Belt Effect. It looks much better, with a new texture and with a bit of Fatness (it means the effect is a bit wider...