Hell has broken loose once again! As before, you're the only one who can send the demons back to where they belong. Face 16 challenging levels, divided into 4 distinct episodes with custom monsters, weapons, textures, music and heavy action! Using GZDoom, you can expect a large amount of features that were never possible with the original game like slopes, scripts, fog, 3D-floors and many more things that will significantly alter the experience you had with the vanilla version of Doom II.
Posts | ||
---|---|---|
Ideas and setting | Locked | |
Thread Options | ||
Jul 19 2020 Anchor | ||
For the third episode, there's going to another unique theme that separates itself from the previous episodes. For this one, I'm going to take inspiration from American Mcgee's Alice: Madness Returns. The basic idea is that the world is some kind of merge between a world full of grass and flowers, a happy place and heavy dark UAC industry with a black substance that resembles some kind of tar. The idea is that UAC industry pollutes the beautifil world, converting it into some new kind of Hell. Chances are high that I will make use of 3D models where they would look appropriate. Think of these large bowels like you would encounter in Quake III or Doom 3 for example, only they would be drenched in tar. |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.