Hell has broken loose once again! As before, you're the only one who can send the demons back to where they belong. Face 16 challenging levels, divided into 4 distinct episodes with custom monsters, weapons, textures, music and heavy action! Using GZDoom, you can expect a large amount of features that were never possible with the original game like slopes, scripts, fog, 3D-floors and many more things that will significantly alter the experience you had with the vanilla version of Doom II.

Forum Thread
  Posts  
Ideas and setting (Games : Doom II : Mods : Annie : Forum : Annie: Episode 3 : Ideas and setting) Locked
Thread Options
Jul 19 2020 Anchor

For the third episode, there's going to another unique theme that separates itself from the previous episodes. For this one, I'm going to take inspiration from American Mcgee's Alice: Madness Returns. The basic idea is that the world is some kind of merge between a world full of grass and flowers, a happy place and heavy dark UAC industry with a black substance that resembles some kind of tar.

The idea is that UAC industry pollutes the beautifil world, converting it into some new kind of Hell. Chances are high that I will make use of 3D models where they would look appropriate. Think of these large bowels like you would encounter in Quake III or Doom 3 for example, only they would be drenched in tar.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.