An ancient historical RTS for Warcraft III: The Frozen Throne. The first beta is released featuring 5 civilizations: Romans, Carthaginians, Athenians, Spartans and Macedonians. There are 3 more to come: Persians, Celts and Scythians. I am looking for people to contribute (or form a team) with mostly minor modeling/skinning tweaks (major are welcome as well) but anything from triggering/terraining better than mine to suggestions or playtesting is welcome.
The map is at a playable state with a working AI on all difficulties, including 5 Civs: Athenians, Carthaginians, Macedonians (with 3 successor sub-factions), Romans and Spartans.
To install simply un-zip and put the map file in your WC3 maps folder or any sub-folder of your choice.
If someone wants to play (I'm on EU battlenet) pm and I will If I'm around.
- 8 playable civs, 5 are ready (Romans, Spartans, Athenians, Carthaginians
and Macedonians) and 3 more to come (Persians, Celts, Scythians).
- AI for all playable civs.
- Increased focus on economy and overall room for more playstyles, with turtling,
rushing, expansion, booming etc all being viable options.
- New armor system similar to the one in Age of Empires II.
- (Mostly) Soft counters representing realistic unit functions and strengths/weaknesses.
- Units ranking up by killing enemies.
- A huge range of technologies, both shared and civ-specific.
- Naval Combat serving the purpose of capturing fishing regions, which reduce
the need for housing and can keep increasing the food cap after the farm
limit is reached.
- Randomized neutral buildings and creeps adding more variety to each match.
- Capturable animals serving as an easy but fragile food boost or allowing the
construction of stables without imports at the market.
- Many game modes.
Sword Infantry get +1 damage and +10 hit points. Main upgrades give bonuses to Infantry, structures and mechanical units.
Spearmen get +3 damage/+30 Hit Points and get limited to 1 per Farm.
Main upgrades give bonuses to infantry, slaves and skirmishers.
Workers get +1 gold capacity but starting gold is reduced by 50.
Workers, Militia and buildings get +15% hit points. Each
Athenian-specific Academy tech and each Phase researched grants one or
two free Philosophers units. Main upgrades give bonuses to ranged units,
navy and structures.
Town Centers, Fortresses, Docks and Towers +50% hit points. All units and ships +150
line of sight. Main upgrades give bonuses to mercenaries, economy,
structures and navy.
Stable units and Skirmishers get +1 damage and +10% movement speed. 3 Successor faction
options with various bonuses each are unlocked for the Imperial Phase.
Starting Phase - Post Imperial doesn't work for AI players
Some tooltips need improvement
A few hotkeys might not be working
Some Icons need changes or passive versions
To avoid a bug with no solutions found even by experienced triggerers who
checked the map, player count is reduced to 4 and map size is reduced as
well. The lag/crash issue seems to have disappeared since that change.
Map layout is changed as well and many of the game modes are
While I would like to use a more Age Of Empires-like gather system, WC3 doesn't have the capacity. So how will it work?
The Scythians field powerful cavalry and archers. They have the weakest and faster to build structures, which also can pack on horseback and redeploy.
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Two simple songs I composed trying for a first Age Of Empires feeling. They turned out a bit darker (especially the one of them) but still I'll probably...
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