I decide to upload mod, though it is not 100% finished. It will be main build which will be updated by another builds. I tested mod and I fix all bugs and glitches which X-RAY show me. Then why is not mod 100% finished? Because there are so many missing texts for weapons, economic is sometimes unbalanced and sometimes damage system doesn't work very well (you need two 9x39 bullets to the head to kill bandit). First build will be like early access games or open beta games.
Mod have +-70 weapons. Weapons you can buy. Every trader sell different kind of weapons depending on fraction and your rank. But there are some weapons which you can only find (NPC). Damage of the weapon is based on ammo type. On the other hand: accurancy (on ammo too) and RPM is based on weapon.
Dynamic shaders 1.1 by Meltac, Photo Realistic Zone 2.1 by Loner (T.Z.P.), more textures from other mods and games, AtmosFear and Absolute Nature by CrommCruac, L.U.R.K. and HD texture pack for ShoC: grass for levels, particles from AA2.1
User.ltx: edited for my mod: better reflection for weapons and textures, LODs, lighting.
SweetFX: SMAA (FXAA will be in ReShade), bloom, tonemap, vibrance. SweetFX do 90% of contrast and saturation in mod, if you want play without it, you will be playing game without colours, because I turn off "Dynamic Shaders colours".
I merge detectors from AA2.1 with my mod and detectors works very well. I hope you will enjoy it, because I do not use artifacts. :D I replace some sounds (ambient, NPC, radio, weapons, monsters ...) and add better EAX. NPC replaced by higher res models or textures. AI: I do not touch it, but I do not know how I do that, but NPC shoot so accurate.