In Amnesia: A Coward's Debt, you take the role of Jean, who searches his home for answers. Unlike my previous custom story, The Great Work, which contains in excess of thirty maps, this story contains only three detailed maps, but is full of character drama to make up for it! I will be using assets from The Dark Descent, Justine, and Machine for Pigs, and there will be another brand new custom enemy. Justine and Machine for Pigs will not be required in order to play this Custom Story.

RSS Reviews  (0 - 10 of 118)

ShiningBlader says

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This one made me pant like a little b****

it was nearly perfect

--> It takes place in a mansion which is the kind of setting I like the most (dungeons are overused IMO)

--> The matches can light candles and torches but only for a while. After that, you're in the dark again. I liked that as it leaves you feeling both easy and uneasy (the light gives you more visibility and makes the maps more cosy but for a limited period)

I also liked the matches idea in general. never done before (at least that I know of)

--> The sound effects: I reached the point where I would just run to the nearest closet whenever I heard something. Like I said, panting like a little b****

--> The monster: This story had a very nice warm-up. You don't see the enemy the first 2 times (it might be possible at first but I didn't really understand what it was because it was dark) and the first time the monster appears right beside you I nearly had a heart attack (figuratively of course). It is... swift and unlike anything that I was expecting.

--> The monster spawning sounds: Hearing a guy screaming the moment the enemy appears was, like, GENIUS! I'm going to do that as well in my future CS. I don't know, it really added lots of tension that regular monsters and they grows just don't give anymore. Hearing a woman cry (at least I think it was a woman) in the middle of a dark hallway (because candles don't stay lighted forever!) made me panic and run for my life, because I thought the monster was coming. again, genius!

Honourable mentions:

--> When I discovered that lights don't stay lighted forever and ran to light everything again

--> When I was in the first floor and the music room where you're ambushed for the first time is in complete darkness. I kinda broke here and start laughing

--> The moment the elevator went down instead of up. Awesome "I'm so f***ed!" moment right there. You should see my face xD

Congratulations to the maker! Hope to see more of you


SwedishGames says

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Right, played through it again. Yet again, this was just astonishing. Found some new stuff this time though compared to the beta version. Some more flashbacks which then made the story even more understandable. For me, there's basically nothing bad about this custom story, except for one thing.


- Great atmosphere
- Scary as f
- Custom content
- Custom monster (freaked the hell out of me)
- Original story


- I actually had some problems with the Weeper. Alot actually. For example with the cutscene where Guillaime (probably mispelled) visits
your house and the weeper starts chasing you. I jumped up on the table and eventually the weeper lost interest in me, completely. I threw chairs at him and did everything trying to get his attention, since I was supposed to die after all. It happend the same in that cellar with the Master Bedroom Key. Stood up on a box and the weeper began chasing me again. This time he was chasing me, all the time but instead I think I managed to bug him again, where he now just wanted to attack a box all the time. It didn't matter if I ran away, he would still attack the box.


But notify that the weeper problem is acceptable since it technically is the players fault. This was without a doubt one of the most scariest custom stories you can find out there today. You said you wanted to make the most terrifying custom story ever. I can tell you right now, you have succeeded.

10/10 A must play


- Scary
- Great level design
- Good scripting
- Intresting story


- I was expecting more "regular" monster encounters
- Annoying bug (read conclusion)
- Framedrop at the elevator
- Very short when you know what to do


You wanted it to be very scary and you suceeded. I was expecting more regular monster encounters though. The only few times the monster spawned, all he did was pretty much just walking by or killed me instantly.

I managed to glitch through the map by jumping on a table with a lot of bottles on it near a bar. When I died, I respawned under the map and kept dying. I had to start all over again.

When I went into the elevator for the first time, something nearby broke for what ever reason and it was laggy as hell for around 10 seconds.


It was a really great mod in whole though. Highly recommended.

9/10 - Awesome


gustl2 says

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Another outstanding mod by Damascus :D

Once again you have outdone yourself. This mod is brilliant in so many ways: the settings, the atmosphere, the story. I really like the fact that there was no dungeon in this mod (heavily overused), just the mansion (my favorite thing). 10/10

Another thing I really liked is rare monster encounters.
Some people will say that there were too little monster encounters, but I say it was enough. Too frequent and this mod wouldn't have been as good as it is. Besides, rare monster encounters gives you a false feeling of security. That way the shock is much greater when you do encounter a monster. Good job there. 10/10

The objects and textures imported from AMFP were a nice touch, as was the match box (something new and fun). The only thing I'd like to say here is: make those objects more interactive (turning the lamp on/off,...). 9/10

The monster was scary. Music helped a lot too to contribute to scariness. The encounters were rare but really nasty and scary. Great work. 10/10

Voice acting was good. Overseer's voice also guided you and offered helpful hints. I liked that. 10/10

Music created that nice atmosphere and warned you when there was danger. 10/10

The story had a nice pace. I usually try to put myself in the role of the character I play. That means that I become physically and mentally that person. That way I can ask myself what were the motives for my actions, why are these things happening to me,... I felt really bad for not helping my wife and cheating my good friend. The thought of eternity scares me but I felt that the punishment I received was just. You know, you really have a talent for writing/creating stories. They really pull the player/reader in and keep them focused and entertained. Pure quality mate. 10/10

Others have covered the bugs, so I won't mention them.

Overall: 10/10.

Thank you for creating this wonderful mod. I hope you continue making brilliant mods like this.

Kind regards,


Ok I played this, and I nearly died. I'M NOT EVEN JOKING. Its scary as hell, definitely don't recommend it if you are a faint-of-heart type.

- level design was good
- Scary as hell
- one custom monster
- engaging story

- Pretty short mod, but quality over quantity

- Not too kind to low-end PC's(especially the first map)
- Lack of direction/clear objective at times

The story was well written, somewhat confusing at first but that's what most Amnesia players like to see. I enjoyed putting together the story as I played this.
- 9/10

Level Design:
The levels were well designed, and took advantage of the Amnesia: A Machine for Pigs assets, Nice work with the levels
- 8/10

Fear Factor:
Christ, where to begin with this one. There was a custom monster, and I barely saw it throughout the custom story, and what I did see of it made me crap myself, literally. The atmosphere was well done, and took time to build up to the reveal of the monster. Nothing came when you expected it, and that's whats good in a horror game.
- 10/10

The Gameplay was the only mildly disappointing thing about this mod, I enjoyed the puzzles, and the use of the MFP assets in said puzzles, and the lack of a lantern was oddly satisfying, but there was a lack of clear direction, and I often found myself stuck and wondering if I was doing the right thing or not, I like puzzles where you have to think, but the overall goal was unclear at times.
- 7/10

Overall score(based on average of the 4 scores above) - 8.5/10, so basically 9/10 - good custom story, I definitely recommend giving it a play.


This is without a doubt one of the best CS out there...

I love the integration of AMFP and TDD, and that it ran smoothly on my weak notebook.

The monster is an original mix of No-Face and other creatures... very creepy and scary...

I would love to see a second new story, with the same rules... the same punishment


This is by far one of the best Amnesia mods out there.

The story-line is nice and simple, and doesn't rip off the original game's story.

Voice Acting:
The voice acting is solid.

The gameplay is very simplistic, but it's at least not a rehash of the original game's gameplay.

Level Design:
The level design is great, Making great use of AMFP's assets.

Sound Design:
The custom music is very refreshing.

The atmosphere is great.

Overall if you haven't played this mod, you absolutely should!


The Great Work from author of The Grat Work.


After finishing this custom story, I was left ind awe and chills for the entirety of the end credits. At first, I was a bit dissapointed how "A Machine for Pigs-y" it was, with almost no use of the inventory, poor puzzles... But later I realized, that similar to AMfP, this mod is all about the story and characters, and unlike AMfP, the story is executed in an understandable and emotive way. The voice acting is stellar and I realy enjoyed the way the monster attacks were implemented into the plot.

This CS is perfect for people who enjoy deep stories more than action and jump-scares. Some may find it too short, but it's just long enough to finish in one session and fully embrace the storyline. One of the most unique CSs I've played.

The maps are large and disorienting at first and the minimum of rewards for exploration could be a bit dissapointing, but the only objective downside were some glitches and bugs (for example glitching out of the map after jumping on a certain table).

A fairly enjoyable experience, however it needs more direction. An example of bad map design here is the fact that you can simply walk out of the room with the spiny machine, not take anything and the game will act like you're making progress, in my opinion it should be blocked off until you've collected the fuse, because I was allowed to go to the first floor, and come back to trigger the turpentine scene as much as I wanted. Other than that though, it was great, good map design, good pacing, good events, an interesting concept with the matches, not utilized much, but cool nonetheless. a few minor puzzles which were fine, overall a pretty good custom story, but the annoyance in lack of direction (maybe make mementos) is enough for me to deduct points. Oh, and good story as well.

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Ratings closed.

Highest Rated (6 agree) 9/10

Positives: - Scary - Great level design - Good scripting - Intresting story Negatives: - I was expecting more "regular" monster encounters - Annoying bug (read conclusion) - Framedrop at the elevator - Very short when you know what to do Conclusion: You wanted it to be very scary and you suceeded. I was expecting more regular monster encounters though. The only few times the monster spawned, all he did was pretty much just walking by or killed me instantly. I managed to glitch through the map by…

Apr 17 2014 by KrustiClawn