a brief Part 2 has now been added.........to the tutorials.
I've just added some basic tutorials on creating levels from 3ds max r3 on win xp and fox tools to give some understanding in what it takes to create custom content for the game with some techniques i use. v1 is up in the tutorials section, there will be more soon, thanks.
I've finished up the Derelict level and I am moving on to the Colony level which is the second in the marine campaign. Derelict should be available once approved by moddb.
I'd like to make note that I may not be supporting the FOX version much longer since Rebellion can patch the steam version and not the old fox version is not my problem blame rebellion not me for not updating the fox version from 1999.
Because the steam version supports higher resolution textures for use in level and mod development it makes more sense to develop and spend more time in that environment then to rework a project 6 times for the same thing that doesn't matter and is just a waste of time and effort for me, sorry fox avp users but I'd like to make use of the features available than stay with an old obsolete version not many use anymore. Hope everyone can understand I'm tired of being limited to 128x128 8-bit textures.
In addition to working on the first two levels for the marine I also have one for the predator (sp waterfall) that has been posted(hosted) by my friend and fellow avp1 enthuiast Mad_Max_RW and is available at his avp redux site. or at my homepage at bladeghost_j.webs
I see no reason to post the level twice.