Alien Infection is a mod that I got the idea for after playing different horde type game modes. The infected civilians that you have come in counter with in the Crysis 2 campaign now have zombie like properties (not cliche or anything huh :D), but there's a major twist to the gameplay. Instead of just fighting endless waves of zombies, combat will be very mixed up. Switching from zombies, to Aliens, to both, and to massive boss battles, you'll always have to be on your toes. Strategy will have to change nearly every round. On top of that I've come up with some ideas such as nanosuit perk machines, and a whole lot of other useful suprises. I admit that I am very new to modding Crysis and have been secretly working on this in my spare time (I don't get much with school and other obligations) for quite a while (including the learning curve). I feel like I finally have enough done to showcase (I also think the rest won't be hard to complete).
This is just an update on the current status of the mod.
not going so well
Thanks to everyone that has supported the mod. I am trying my hardest to find a team of dedicated people to help finish it.
not exactly sure where i am going
I thought I'd fill everyone in on the situation for the first map and the mod.
first map update
I just wanted to let everyone know what I've been up to lately
i assure you i am working
Just stating some things I'll be doing this year for the mod
new year's resolution
This is just a little explanation of what I've been up to lately and what is to come.
sorry about the lack of updates
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